Thu, Nov 28, 8:59 PM CST

Cracked legs in 5th

DAZ|Studio People posted on Apr 03, 2011
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Description


So, it's fair to say my first attempts in Daz have been a bit of a mess; to the point where the top half of Stephanie had to be removed! That left me with a pair of legs - not much you can do with a pair of legs I thought, so I had a play in photoshop. And this is the result; fun, but rubbish. Anyone got any wisdom on how to deal with shoulders they might want to share? Thanks :)

Comments (5)


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alowe49

5:04PM | Sun, 03 April 2011

Your image ain't half bad (sorry for the pun). Three suggestions - look for the many varied pose positions that people have posted and download them - most of the work has been done for you. Secondly pose your model sideways and the shoulders become less of a problem. And last - Shirts will cover your problem areas - but may cause many more. After 17 months I still find clothes more trouble than they are worth! Best of luck.

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alessimarco

5:53PM | Sun, 03 April 2011

~Interesting image! If the down shoulders are the problem, the neat fix for V4 by Corvas may work for Stephanie as well...I know he has one for Stephanie 3 for sure. They are here in the Rendo marketplace.

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Cimaira

11:44PM | Sun, 03 April 2011

Cool looking post work! I agree with alessimarco, the shoulder fixes by Corvas here in the market place are wonderful and well worth the cost!

Boffles

1:37PM | Mon, 04 April 2011

Thanks for the advice! I'll take a look at those fixes...

pantalone

11:35PM | Thu, 21 April 2011

Like the cracks. Don't now about Stephanie, but I always rebuild V4 shoulders in post. Tried muscle morphs and several "fixes", but they're not very good. I think that the problem is the articulation of the shoulder blade hasn't been modelled at mesh level - apparently this would massively increase memory requirements and load time. So I suggest that you use a reference photo and the warp&patch technique to sort it out. Doesn't take long.


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