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Blender3D Realism posted on Apr 06, 2011
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Description


I wanted to play with a couple of techniques I haven't used before, IBL and SSS. I made an environment map by rendering one of my room models using an environment camera to get a 350 degree view. The jade material is by binarycortex and is available in the LuxRender forums. I played with the settings to see what they do before going back to the original material for the final render.

Production Credits


Comments (14)


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Faemike55

9:23AM | Wed, 06 April 2011

You just blew me away with this image I thought you were posting a photo of your latest collection of Jade statues

)

Fidelity2

9:56AM | Wed, 06 April 2011

Superb! 5+!!

Viratelle

10:23AM | Wed, 06 April 2011

incredible !!!!!!!!! bravo

)

dcarvell

11:27AM | Wed, 06 April 2011

Well done!

)

mark06gt

2:24PM | Wed, 06 April 2011

very convincing. well done.

)

Hubert

3:25PM | Wed, 06 April 2011

Impressive mats/render!!

)

spdskool

7:08PM | Wed, 06 April 2011

The models are superb! The textures are just perfect.

)

felinx

6:56AM | Thu, 07 April 2011

Superbe :)

)

alessimarco

11:57PM | Thu, 07 April 2011

~Really fabulous! They actually look like real jade figurines!~

)

ysvry

12:39AM | Sun, 10 April 2011

great render.

)

auntietk

6:39AM | Mon, 11 April 2011

Fantastic texturing, and your work with the subsurface scattering is outstanding. Such depth! Excellent work!

)

dough3219

5:06PM | Fri, 06 May 2011

very nice textures and poses, well done

)

nucks

3:25PM | Sat, 19 November 2011

wow - that really does look like jade too, it turned out brilliantly.

Morpheon

12:45AM | Fri, 06 January 2012

That's really cool. Thank you for sharing.


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