Hello hello!
A little about me:
I first learned about Poser many many years ago, but just wasn't able to get into it. A friend at work had Poser ver 4, and IÂ was able to try it, but it was a paradox for me:Â I was fascinated by being able to work with digital models since my own drawing skills amounted to stick men. The two big drawbacks were IÂ really disliked P4's interface, as well as the price of the program. But yet it stirred a spark and fire within me. Many years passed, as IÂ admired 3d artwork made by others on the net, and coming across the odd freebie model or prop that i'd archive until a day perhaps a an alternative to Poser came around. Finally almost a year ago I discovered Daz Studio... It was like a re-introduction to this fascinating world of 3d art.
It was kind of a face palm moment when IÂ dug out the freebies stuff i saved and extracted them. Alot were not models but materials for existing packages. But not all was lost, There still was some good stuff I could start dabbling with, such as the free stuff at Vanishing Point, Mr.Sparky's and JCHoagland's various sci-fi stuff. Those renders were like a baby's first steps, very limited, very basic single renders as I stumbled through getting familiar with the program. IÂ never bothered to save any of those renders, and my runtime was a mess. Everything was dumped into a single runtime, and most of it useless. That was educational in itself, going back to square one.
That was just the tip of the iceberg. Daz Studio had that little forest diorama, usable only with certain camera angles. There was only so much one could do with that, and trying background photos lacked character shadows when rendering. Well, it was time to buy stuff, which started a catalyst that couldn't be stopped. Everyone here probably knows that - once you start, its impossible to stop. I don't smoke but I guess IÂ finally knew what smokers said about having an addiction, and how hard it is to quit.
During the Daz sales I picked up Carrara 3d Express, and IÂ was hooked anew. Same or similar Daz Studio interface - the on-character realtime joint movement controls - the 3axis arrows and 3 axis rotation sphere. Having access to live sky and terrain generation had sold me. The following month IÂ upgraded to the full 6.0 while it was still onsale. And there the adventure had begun and continues to this day. The adventure was learning - how to start making good looking renders. And Carrara's manual was cryptic, non-informative, and it was largely trial by error and discovery. Something thats still an ongoing process even today. I'd like to say i've come a great ways, and I still have a long ways to go.
Other Hobbies:
Roleplaying Games.
Call me an oldschool gamer, I've been playing since before 2001. It first started with BioWare's Bauldur's Gate, and only progressed from the computer game style to the more traditional pen & paper style, as well as post-by-play and play-by-email incarnations of P&P. Almost always, I first begin with a character concept before anything else. To me, thats the most important - what sort of character type and role will he/she in the group. Next step starts with the character details like name, gender, species (if applicable), visual looks, attitude, behavoir, of course these details aren't concrete yet. Next part of the details are stuff like family, homeland / homeworld, friends, and often this begins to form a written character backstory. As I begin to gather details, the story starts to write itself, filling in further gaps and information as IÂ go, sometimes adjusting a detail or few. And slowly the character becomes alive. All this can be a page or several pages, even a miniature fan fiction story. The more thats written, the more lifelike, vivid and fleshed out the character is that IÂ can play. Only after this process, do IÂ tackle the stats. More often than not its a multi-class character build, but the stats are made to represent the character concept as best as the dice system will allow.
I love Star Wars, but also sci-fi and fantasy in general. Be it books, movies, games, rpg's. Crossovers are always fun too!
Comments (7)
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Ynnara's recruitment into "The Agency" The majority of Ynnara's life from childhood through adulthood rarely felt the warmth of daylight. Ynnara's childhood consisted of growing up in Coruscant's lower level poverty slums. Ynnara grew up quickly, having to look out and fend for herself. Ynnara had no father or any known family relatives. Her mother was almost never home, busy working overtime at the seediest tapcafes in the area, to sustain her substance abuse problems. And to nobily try keep her daughter from walking the same path. At the young age of 16, Ynnara was notified by the sector precint to come in and identify a body - an unidentified Zeltron Jane Doe was found deceased; cause of death: O.D'd. Ynnara didn't have a whole lot of choice, slipping down a familiar slope in order to pay the rent. Becoming a young adult, Ynnara was able to at least avoid the heavier narcotics that had robbed her of the only family she knew. Alcohol was never a problem thanks her Zeltron metabolism. Her natural Zeltron wiles she put to good use entertaining the guests while reliving them of their cred chits. At age 25, unbeknownst to Ynnara, the wealthy shady patron she was showering with attention in the private backroom was on the Agency's hit list that night. The siege went down bad, the operatives were outnumbered 3 to 1, Ynnara was caught in the middle. In an effort to save herself and get out of the firefight, luck just wasn't on her side that night. One of the wounded operatives was heading in the same direction she was, drawing fire the whole time. They collided, and Ynnara got grazed by a blaster bolt intended for the agent. Ynnara was stuck behind a few flipped tables, pinned by blaster fire from both directions. Thanks to the human agent beside her clutching his side. Frustrated at this point, and nothing to loose, Ynnara yanked the pistol from the agent's holster, reached above their cover and blindly squeezed the trigger repeatedly. One of the henchmen shouted out "That wench! She capped the boss's son!" Ynnara's actions had bought them a few precious moments she'd be able to use to make an escape - if it weren't for the wounded agent that clutched her wrist that very moment. Too late, the moment for escape was over. Blaster fire resumed. Maybe just as well, Ynnara grimly thought then ask the agent if he had any bright ideas. The agent grunted in pain, notified Ynnara that the team was pulling out and they'd be dead if they didn't do the same. He then unclipped a cylindrical object from his belt. He simply offered a solution, as long as she helped him vacate the place once the grenade was thrown. The grenade went pop-hiss, thick smoke filled the air, and the pair managed to crawl to the rear exit with Ynnara's support. They knew the smoke cover wasn't going to last long, they'd have to act quick. As best as she could, Ynnara half carried the agent's weight through the maze of dimly lit back alleys until they reached a locale of ramshackle shantys often occupied by the homeless. The shanties were cobbled together multi-colored discarded sheets of duraplast and rags held together by strands of stripped wire clustered at the bases of the buildings towering kilometres high. It wasn't until Ynnara found a dingy but empty shack did she have time to better asses the situation. Ynnara knew she was a wanted person now, her life was pretty much over; different circumstance, same fate. The agent was still hanging in there, but his blaster wound was creating its own share of problems. The agent, Ynnara hadn't realized until now - was quite handsome, if it weren't for the pained expression on his face. With a handsome toned body to match, once she helped remove his shirt to apply a few topical bacta synthplast patches to cover the burn in his right side. To make matters worse, it'd be several hours before he'd be able to contact the agency for pickup. Not that he could talk about the agency, save for mission protocol. Problem was, few hours of idle chit-chat, the agent wasn't doing so well; but he was managing to just barely hang in there. The agent's medpack was severely limited, and there wasn't much she could further do for him than simply lay next to him and be there for him. Ynnara's natural empathy, pheromones, and memories of her mother had also created an interesting feedback loop that she and the agent had begun to share. From the close proximity and physical contact, emotionally they bonded somehow - they just didn't know it yet. By the time an Agency recovery team located them and arrived, the medic was in for a shock. According to his diagnosis, the agent should've died from his wounds hours ago, but there he was still hanging on, clinging to life. Ynnara was brought back to the agency's HQ by insistence of the wounded agent for intel purposes. Soon as they were separated, Ynnara destined to a holding cell for interrogation and the agent to the infirmary, his life signs began fading fast. Piqued by this phenomenon, the medic ordered Ynnara back, but under close watch. The agent survived the surgery and a long dip in the bacta tank. Ynnara herself was put through a thorough med-scan during the same time. Most readings were within normal limits for a distressed young adult female Zeltron. Save for a slightly higher than normal midichlorian count. Days later, the agent was on the road to recovery, with Ynnara constantly by his side. Extensive medical analysis later concluded that Ynnara had a latent ability, albeit very weak had kept the agent alive. A useful ability, but one that seemingly was only brought on by the extreme circumstance. Ynnara was held for further examination and interrogation for what seemed an eternity. They probed and prodded her endlessly for any information that might be useful. Her only salvation was the agent who's life she saved visited her in turn to keep her spirits up. Little did Ynnara know it was all being observed, or that the agent had been talking to his superiors in her favor however; much of it has been regarded as under Ynnara's influence. The time eventually came, Ynnara was offered a choice accept a role as an agent within the Agency, or to be set free. As much as Ynnara suspected, the Agency's meaning of “free” was to leave the building a corpse. Ynnara chose the former, moreso because of Mikail, she was emotionally attached to. To be without Mikail would be to suffer a painful slow death. Or succumb to madness and lethal narcotics her mother had fallen victim to. The choice made, Ynnara was soon after put through a long and intense training course, without Mikail's interference or intervention. Ynnara eventually passed, and accepted as an agent on probation. Approximately twenty years later, Ynnara still serves the agency. Over the course of time, Ynnara and Mikail still find ways to get around the Agency's relationship policies when off duty. The bond that had formed when they had first met still runs deeply through them to this day.
Bossie_Boots
Amazing art work fantastic read too superb work !!
coyoteviper
really cool.
RJS
Another brilliant piece. Love your work, man! The writing really fleshes out the image - thanks for including it all.
renecyberdoc
excellent work and read,and as this is my first visit to your world i saw glimpses of interesting things in a short moment.i will set you as fave as not to miss future uploads. thanks also for visiting me. i'll get back cyberdoc out
Madbat
Great looking character and good in-depth story line. I'm thinking you used some SSS in her skin tex? or is that translucency? (whatever, it looks good) And she's my age, I want her phone number!
Zaarin
Zeltron's are always fun to render; colorful but not nearly as painful to pose as Twi'leks and easier to color-match than Chiss. ;) I see she has her hair dyed blue like Delia Blue (I have a love/hate relation with those comics...). I recognize most of the outfit, I think, but where are those pants from?