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Texture Testing

Cinema 4D Work In Progress posted on May 18, 2011
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Description


No Image maps at all just SLA adjusted and tweaked. The skin tex. was changed and looks more like jam rather than blood. repter and oil in the front pill shaped objs. Nukei added surface tex 'clouds' for the moss effect on the cylinder.Banji for the glass, middle objs Paint and metal the floor obj uses Banzi and the walls Cheen. The RGB balls are Danel added Roughness to the blue ball (no pun intended). mud wall was used for the paper and in the back tarnished tex adjusted

Comments (3)


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turner

4:05AM | Thu, 19 May 2011

So basically you are showing us the preset textures? For what reason?

)

sglfx

5:57AM | Thu, 19 May 2011

Some never open the folder or don't bother experimenting with them to see what they can do...now back to your regularly scheduled program.

)

Sylvia

9:41PM | Fri, 20 May 2011

~Awesome~ So Realistic... THANKS for sharing!!!


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