Sun, Nov 17, 5:37 AM CST

Something New

ZBrush Modeling posted on Jul 13, 2011
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Thought I would try something different this time than loading V4 and going to work, so i thought id try to model something organic from scratch, which ive never done. The modelling itself took about 6 hours, another hour to uv map and texture, and a few hours trying to get it look somewhat decent in Max. Its far from perfect but as the finished result in something i wasnt even sure i could pull off im happy. By all means constructively criticize all you want, any modelling/texturing tips would be great! Thanks, Dave.

Comments (10)


)

crender Online Now!

12:22AM | Thu, 14 July 2011

so_beautiful_by_crenderit-d36rg7l.png

)

odile

1:18AM | Thu, 14 July 2011

Very intersting to see all these different screens and how you work.

)

5391151

1:40AM | Thu, 14 July 2011

cool

)

Dreamdesigner

2:37AM | Thu, 14 July 2011

Of course I can't critize! I'm a novice about Zbrush!:-))It Looks marvelous!:-)))

)

MINTY1974

6:12PM | Thu, 14 July 2011

This is a pretty cool start but I would really work on your topology. The way it is at the moment will only cause you trouble later down the line. Try and space your poly's evenly, this will reduce the pinching you are getting in your sculpt. Also, check your edge loops too as this is probably going to cause you problem areas later on too. Good luck with it ;)

)

margotmaine

6:43AM | Fri, 15 July 2011

Exceptional morph and work BRAVO

)

jclP

3:33AM | Tue, 19 July 2011

Very intersting

)

XxDarkMessiahxX

10:19PM | Tue, 19 July 2011

Good start. We all have to begin somewhere. I would suggest Googling "Face Topology." You'll get a lot of helpful images just by doing that. http://wiki.polycount.com/CategoryTopology#Category_Topology Go here and under "Pages in This Category" there are a lot of good examples as well, some are even professional quality models done for video games. There is one on the faces page by a user named "Bunk" that breaks down the modeling with some pretty good color coded regions to show you good placement of your edge loops. This mini tutorial helped me a lot early on. I got rather tired of dumping Victoria into a scene and clicking render. I made my own low poly base mesh for sculpting. I posted it over on ZBrush Central if you want to download it. http://www.zbrushcentral.com/showpost.php?p=762845&postcount=158 Hope this helps you on your way. Keep up the sculpting.

)

2121

8:36AM | Sun, 24 July 2011

excellent great modelling and infull view your work process looks interesting as well

)

loligagger

11:04AM | Sat, 30 July 2011

Great modeling work!!!!!!!!!!!


1 241 0

02
Days
:
18
Hrs
:
22
Mins
:
18
Secs
Premier Release Product
V3D Anja - G8F & G8.1F
3D Figure Assets
Top-Selling Vendor Sale Item
$24.99 USD 50% Off
$12.50 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.