Mon, Oct 21, 9:48 PM CDT

Keeper's House

3D Studio Max (none) posted on Oct 17, 2000
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


I had a couple of characters in the courtyard but it took away from the hopeless feeling I was trying to capture. Comments most welcome - they're why I post! Update 10/18 - Just to let you know I take the comments seriously I've changed the rust on the bars and used geometry for the blocks in the window wall. Some times I get caught up in the mechanics of the image and over look the obvious. -Thanks Byron

Comments (9)


)

jasminre

4:32PM | Tue, 17 October 2000

However, I always like your work.

NiTeMaRe32

12:37AM | Wed, 18 October 2000

Very good scene.... bars could look a little more rusty, but still an excellent scene....

)

paul leatham

5:23AM | Wed, 18 October 2000

Excellent. If it were mine - I wish I could - I'd do some post work on the very sharp edges of the cellar window. Maybe because it's close-up you could actually build it with geometry to describe the bricks.

MA-catwoman

6:41AM | Wed, 18 October 2000

Always amazed by your work! Wonderful! The depth of field adds to the hopeless feeling. The hands are to clean and strong to be hopeless. I'm a fan!!

Ionah

1:44PM | Wed, 18 October 2000

Very nice image. One minor point, there is no dust / dirt on the floor. The feeling in this pic is ok.

loswl_

3:35PM | Wed, 18 October 2000

great stuff here!!

1000FaceS

6:07PM | Wed, 18 October 2000

Good work. But you need to spent more time on lights and shadows. The scene is too bright and thus most shadows are incorrect. As i suppose, you used at least 2 lights (or group of lights), which are confronting each other, killing most shadows, creating "self-illumination" effect on big part of the geometry. Try using one main direct light (sun), ambient light about 15-20, and several Omni lights scattered throw scene with enabled "ambient" feature. AS about materials, add more dust and dirt!

Elrond

7:45PM | Wed, 18 October 2000

Good one. It has the look of difuse lighting, such as thick grey cloud cover.

ISSE

3:37PM | Sun, 11 July 2004

Excellent,the bars in foreground are very real


0 964 0

01
Days
:
02
Hrs
:
10
Mins
:
43
Secs
MbM Jocelyn for Genesis 8 Female
3D Models
Top-Selling Vendor Sale Item
$16.49 USD 50% Off
$8.25 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.