Tue, Nov 5, 6:24 AM CST

Nathan skin shader study.

3D Studio Max Realism posted on Aug 23, 2011
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Description


Nathan M4. Rendered in 3ds MAX 2012. Mental Ray render. No postwork. Raw 3ds max render! :D Deleted the old Nathan render where the eyes were not very visible. Hope you like this one. Working on a V4 one now :)

Comments (7)


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ArtistKimberly

12:03AM | Wed, 24 August 2011

hes just cute and looks real life

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Mondwin

2:20AM | Wed, 24 August 2011

Supeerbly and very realistic portrait my friend!!!Bravissimo!V:DDD.Hugsxx Whylma

boeing

12:09AM | Sun, 28 August 2011

Looking real good, saw these on CGfeedback as well!

kagemusha77

12:55AM | Sat, 03 September 2011

Wow, very realistic, such a great image without postwork!

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jcrjuan

1:44AM | Sat, 03 September 2011

These are Really impressive works, I Also Work with 3ds max, so I know how hard it is to Achieve What Your Have accomplished. Simply ... and really ... all your gallery is brutally EXTRAORDINARY the truth is not the true 5 value to your work I Propose this system scores ....:-)) rating = (10 + n +..........+( n +1))! with n = 5

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MysticDaniel

12:37PM | Sat, 03 September 2011

hey thanks :D

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lover3d

8:48PM | Sat, 01 October 2011

The cleft in the chin's remarkably done! you only should change the shine on the lip texture. ive read you use deep paint 3d too, use the bridge to photo shop and create an extra layer in photo shop. choose blending style: darken. then use clone brush with the option all layers. set the opacity around 30-75% depending on the highlight and also on the detail, you have to play a bit with that setting. And tadaa your highlight is gone! now merge the darken layer with the one under it, fedge everything back to deep paint 3d and youre done! Oh one thing, please do thi s in projection mode, cuz then the pixels will all be the same size!


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