Tue, Nov 12, 10:10 PM CST

WiP - Elevator & Shaft

Cinema 4D Work In Progress posted on Oct 12, 2011
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Description


This is still a work in progress, but its coming along nicely I think. I do seem to have a issue though, render time. This image took 21 minutes 46 seconds to render inside of Cinema 4D. Its using IES lights, and a few Shaders, and a couple reflective serfaces (not seen). 16 Total textures in the scene thus far, probably be a few more once the inside of the elevator is complete. Once its done being modeled it will be a complete elevator with its working parts (breaks, guide wheels, pullies, cables, etc.) The shaft is currently 15 stories tall, can't really see it here but here's a earlier render that can be looked at: http://www.caleb68.com/imgs/elevatorshaft2.jpg rendering antialias is set to best, 1x1 max 1x4, no gobal illumination or multi-pass. So render time is abit confusing... seems to get really slow when it hits the polished steel, but even some of the basic materials are taking a long time. Its been awhile sense I built a renderbox, so if anyone has any suggested specs, please let me know. I'm using Cinema 4D R12 Studio (doh! and R13 came out right after i got R12!!(

Comments (3)


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riko

10:58PM | Thu, 13 October 2011

Check if you have no hypernurbs stacked into another hypernurb, or copied a model twice by mistake at the exact same location into an hypernurb. Other then that, polished steel. Is that with blur on in the reflection channel? That EATS render time.

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caleb68

2:51PM | Fri, 14 October 2011

actually there aren't any hypernurbs in it at all, its all done with simple poly serfaces and splines. here's something odd though... I added a few things to the scene (small pieces) that aren't even visible in this shot and the render time cut in 1/2 for the same camera angle :S wierdness eh?

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three_grrr

8:44PM | Tue, 29 November 2011

Have no clue about render times, or hypernubs or splines or such .. being just a simple 2D kinda person .. but I like this .. and took a look at the link .. yikes .. had to back away, vertigo ya know ..


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