Thu, Jul 4, 9:10 AM CDT

Heroes of Fantasy: Conan

DAZ|Studio Fantasy posted on Oct 20, 2011
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


"Heroes of Fantasy: Conan the Barbarian" Hopefully the first in a series. With a big nod and wink at the Great Ray Harryhausen... DAZ Studio 3 render with postwork in Photoshop. Conan is DAZ's Michael4 with Freak4 and muscle morphs. The textures are the M4 default high-res textures with DAZ's muscle displacement maps and my usual mix of pwSurface2 with SSS etc. The hair is Kurt Hair, with the new uberSurface2 shader on the hair for anisotropic highlights and translucency. I also turned off ambient occlusion for all of the strands and turned off shadow casting for many of the finer strands. US2 lets you turn off shadow casting on a per surface basis, which is very handy for hair. The boots, wrist & arm bands, headdress and sword are from DAZ's 'Barbarian King.' I did some work with the sword texture to add the Celtic and Runic etchings that you can barely see on the blade. The Loin Cloth is dynamic. I always get my cloth posed the way I want it and save the scene. Then I freeze the cloth simulation, save the cloth item out as an object and re-import it, then save the file under an incremented file name. Because I've learned from long, bitter experience that the more you like the drape you've achieved, the more likely that Studio will blow up the simulation after a save and reload. This way, I get to keep my cloth but if I need to repose and re-simulate I can just drop back a version. I've used the volume camera from Stonemason's Winter Kingdom set to do haze in camera. There is also very strong depth of field done in camera to focus the scene on the foreground action. Lighting is one distant light and one uberSoft environment light setup for the sky. I did a separate pass for the point lights in the 'hero' skeleton's eye-sockets. I rendered the image at double the size presented here and it went fairly quickly considering how much I've stuffed into this image. I'm not sure of the exact time, but it did finish overnight on my system. Later I rendered out a separate ambient occlusion pass. I have a script that whites all of the textures and shuts off specular. I can then delete the existing lights and setup a simple uberEnvironment light to get a pure ambient occlusion pass. I also rendered out masks of the 'hero' skeleton, Conan's hair and the stone of the temple for later postworking. I stirred everything together in Photoshop, did some contrast, levels and vibrance adjustments and then got to painting. I painted a lot of grime onto the temple, Conan and the 'hero' skeleton, using the masks and the ambient occlusion passes to ensure I got the feel I was looking for. I also painted some additional fog into the scene and painted the glow onto the skeleton's eye-sockets. I overpainted the hair extensively to try to get it finer and more natural looking. This image was created over several weeks in August and September. I basically threw every bit of technique at it that I have, trying to get something that represented my 'A' game at the time. The style was intended to be more illustrative than photo-real. Hopefully you like it. I had a blast doing it. I know I've missed a lot of things in this write-up, so please feel free to ask questions via comments or site-mail and I'll answer as best I can. As always your constructive critique and comments are most appreciated.

Comments (25)


)

thefixer

4:17PM | Thu, 20 October 2011

Outstanding..

geoffwoods

4:21PM | Thu, 20 October 2011

brilliant lighting in this well done wonderful image

)

Tholian

4:26PM | Thu, 20 October 2011

Excellent posing and the DOF really makes it pop. Excellent results from DAZ even though you did a lot of post.

)

Josel007

4:35PM | Thu, 20 October 2011

Wow!!! Impressive action scene... great work.

)

ArtistKimberly

5:06PM | Thu, 20 October 2011

Excellent...

)

Savage_dragon

6:30PM | Thu, 20 October 2011

Very nice! ")

)

Orinoor

8:03PM | Thu, 20 October 2011

Really impressive work!

)

Kalypso Online Now!

9:41PM | Thu, 20 October 2011

Incredible work! Composition is great and posing flawless. The attention to detail is amazing and I appreciate your taking the time to give us all the information about your workflow. Probably the best image I've seen from DAZ Studio utilizing so many of its features - this really should be a showcase piece for the software!

)

Seahorse

10:59PM | Thu, 20 October 2011

Stunning work!!!!!

)

wilhelm2

1:24AM | Fri, 21 October 2011

Excellent work!!!

)

Bossie_Boots

1:46AM | Fri, 21 October 2011

Incredible composition and the lighting is perfection !!

)

saphira1998

1:52AM | Fri, 21 October 2011

great

)

fallen21

3:19AM | Fri, 21 October 2011

Superb fantasy scene!

Lyndseyh

4:31AM | Fri, 21 October 2011

Brilliant - best fantasy scene I've seen in ages - Well done

)

teecee2107

5:49AM | Fri, 21 October 2011

Hey, you did a great job on this one ! The DOF is very efficient and the POV, with the slight 'bank' on the camera is very dynamic. The lighting is excellent, especially for a daz Studio image, smooth but with good shadows. Good pose work (challenging hands positions...) Maybe the expression in a bit 'extreme' for my taste, but it's a combat scene, after all ... The textures are another great success onthis image. The skin and the temple walls are just wonderful. The bump is neat, but not too obvious. Excellent, nothing mre to say !

)

Mondwin

6:14AM | Fri, 21 October 2011

Splendid composition!!!Bravissimo!:DDD.Hugsxx

)

Hubert

6:43AM | Fri, 21 October 2011

Fantastic image/composition!!

)

texboy

6:59AM | Fri, 21 October 2011

pretty dern good! thanks for the details, too!

)

shorterbus

8:35AM | Fri, 21 October 2011

Except I don' have your talent, I could do this too.

)

kobaltkween

9:37AM | Fri, 21 October 2011

this is an absolutely amazing scene. i definitely get the Harryhausen influence. i like the DOF, the tilted camera (creating more diagonals and making the scene less stable and more active), and all the materials and light. overall, it's an excellent piece. the atmosphere is a bit heavy to me, so i feel like it could have a bit more pop and contrast. but that's a very minor point. it works incredibly well, and is a great example of your skills.

)

thecytron

10:30AM | Fri, 21 October 2011

Xcellent action pic!

)

Helheim

2:27PM | Fri, 21 October 2011

wonderful scene, camera, lights, well done

)

PhilW

4:27PM | Sat, 22 October 2011

A wonderfully put together scene from the posing to the lighting and rendering - and the end result looks absolutely terrific!

justinpress

7:33PM | Sat, 22 October 2011

EXCELLENT!!

)

anitalee

12:57AM | Fri, 11 November 2011

Awesome


4 244 1

02
Days
:
14
Hrs
:
48
Mins
:
21
Secs
Tatiana For Genesis 8/8.1 Female
3D Figure Assets
Sale Item
$16.49 USD 50% Off
$8.25 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.