Thu, Oct 3, 9:31 PM CDT

Callisto Orbital Loading Operation

Bryce Science Fiction posted on Oct 21, 2011
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Description


Callisto Orbital Loading Operation Re-posted 10-22-2011 to address rendering artifacts in original image. This is an on-going series -- previous posts are linked below. An in-situ-refueled Cargo Lander/Payload Launcher delivers its 10K ton load of recovered raw materials to an orbiting Mission Support Transporter in Callisto Orbit. The entire operation is flown via remote hands-on piloting from the Crew Vehicle at the production site on Callisto’s surface. Mars Colony Terraforming Program Image Links: Mars Colony: The Expanding Frontier Discarding Stages Discarding Stages: A New Perspective Prospecting Callisto Callisto Production Field Flight Control Station Command & Control Deck Crew Quarters Mars Colony Heavy Lift Nuclear SSTO Mars Colony Nuclear SSTO Launch Mars Colony Nuclear SSTO Approach to Touchdown Nuclear SSTO Orbital Operations Nuclear SSTO Diagram Mars Terraforming Program Orion Launch Site Background uses images from NASA Voyager and Galileo Missions. All models are my own. Models constructed in Bryce 6.5 and rendered in Bryce 7 Pro. As always thank you for your interest, thoughtful comments, and encouragement.

Comments (7)


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flavia49

5:17PM | Fri, 21 October 2011

fantastic scene!! stunning models

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geirla

5:55PM | Fri, 21 October 2011

Very nicely modeled!

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serenas4

7:59PM | Fri, 21 October 2011

VERY Good. Especially since the models were done by and in Bryce which is not exacly a modeling program

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peedy

12:07AM | Sat, 22 October 2011

Excellent scene and lighting. Fantastic models. Corrie

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Bambam131

12:32AM | Mon, 24 October 2011

Love you work as you always inspire me to do better with every post. Amazing as always even though the lighting near the engine core seems a bit more lit than I think that it would be. I still do not believe that anyone here at Rendeosity has come close to the way your pictures expresses the vast emptiness that there is out there. Another keeper my friend!!! All the best, David

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WZRD

7:30PM | Thu, 03 November 2011

Nice job with the modelling as always but this is not helped by your choice of background. Moon and planet are lit by the sun at a quite oblique angle showing pronounced crescents. The ship on the other hand is clearly lit from a totally different direction (this is an all too common event in a lot of space art). With no visible explanation for the lighting on the ship the result looks like a model posed before a mismatched background. Either change the background or the lighting on the model to fix this. Good (but not your best) job - I'll still rate it a 5.

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wblack

5:18PM | Fri, 04 November 2011

WZRD, Thanks for your comment and rating. In regards to the lighting -- my considered opinion differs.The lighting is correct for the scene. Visually, the average intensity of direct sunlight in Earth orbit and on the moon is around thirty times brighter than the intensity of direct sunlight on the earth's surface. It is four times fainter than that at the distance of Jupiter. Next, consider the material composition of the items in the scene, their ambiance, reflectivity, and ambient (or back-scatter) illumination -- the hemispherical Orion pusher plate (think of it as a half sphere with the convex side facing the camera) is receiving light reflected back off the main hull (the structure affixed to the facing "pole" of the hemispherical Orion pusher plate). These are all metallic and highly reflective objects. The distinction (in materials) being that the moon (Callisto -- and in the background, the planet Jupiter) have no such near-by and large (large in terms of proportional size considering that the hull is only 100 feet lessor in diameter than the hemispherical pusher plate) reflective metallic objects affixed to them. Not to mention the fact that the reflective index of metallic-paint is far higher than the reflective index of atmospheric gasses, ice, rock, and dust. So while you may disagree -- the lighting solution is accurate, and correct for the scene I've rendered.


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