Sun, Nov 17, 5:38 AM CST

JoSB: Chapter 3 Art

Poser People posted on Oct 31, 2011
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Description


I created these full page illustrations to separate the chapters for my graphic novel. You can find the novel at my completely non-commercial site, www.shelbybly.net (it's non-commercial so please don't delete, dear mod). The novel is online for free, all I ask is that you leave me some feedback. :) In the large version I rendered (like 2000x3000) the eyes are looking directly at the viewer. In the reduced size versions like here, she looks cross-eyed. Anyone have some suggestions?

Comments (4)


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Tholian

12:51AM | Mon, 31 October 2011

Appears to be an artifact of rendering to this reduced size. Might try reducing the file size by using a tool like Irfan-View which allows you to set the file size you want while leaving your overall image size (2000x3000) untouched. I'm not so sure the wet effect of the skin works very well here. It comes across in this image as scarring or something. I like the pose and the staging which are superb.

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meselfr

5:42AM | Mon, 31 October 2011

fantastic :)

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ThunderStone

8:25AM | Mon, 31 October 2011

I agree with Tholian about the skin... Looks like blotches... Perhaps using bagginsbill's vss might help a bit, or you could do away with the spots and increase the shine a bit???? The pose and setting are great!

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RodS

4:59PM | Mon, 31 October 2011

She's lookin' good, Lizzie! For the eyes.... I've run into the same problem. I find that sometimes instead of using the eyes up-down/side-side dials with the head selected, I'll set those to zero, and set the side-to-side dials for each individual eye. Frequently the settings for each eye will be a little different to get it to look just right. Another trick I've used with some success is to select each eye individually and under the 'objects' menu, select 'point at' and point the eye at the main camera. Do this for each eye, and no matter where you rotate the camera, or figure, the eyes will 'look' right at the main camera. A specular>glossy node attached to the skin mat zones give a pretty decent 'wet look,' also. You might look in the forums to see if perhaps bagginsbill has a shader for water droplets - if anyone has one it'll be him!


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