David Robinson is a 2D and 3D digital artist. He has been a member of and staff artist for Ad Astra Magazine for the National Space Society. He is also the current staff artist for the Orange County Space Society California and the Journal of United Societies in Space, Inc. He has created artwork for the Mars Homestead Project and was picked to judge the Space Art Calendar contest sponsored by the National Space Society this past year.
In addition, David is an artist member of the International Association of Astronomical Artists (IAAA).
David was one of eight artists picked to highlight the latest version of the 3D program Bryce by DAZ and you can find his Bio there. Bryce has currently over one million users worldwide.
David’s work has been featured by Ad Astra magazine, the Mars Society, Space.com, the American Institute of Aeronautics and Astronautics, the Hemet Science and Water Museum, Royal Astronomical Society of Canada, Harper & Collins books, Smithsonian books, the Space Review, the Sci-Fi Channel, as well as numerous other aerospace publications.
His work has been shown at the ISDC (International Space Development Conference) in Washington, DC, Los Angeles, and Dallas, Texas.
David has won numerous awards for his work in the Bryce communities as well as other 3D communities on the web.
If you would like to see more of David’s work, you can visit his website at http://www.bambam131.com or https://david-robinson.pixels.com/
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Comments (10)
Masema
Supurb modeling as always.
Ev3rM0r3
hey man whats up.. i finally started another craft., hopefully it will be a little more less complex then the last but cooler. The one thing i was gonna ask though is at any point are you gonna attemp windows on any of your models? Just an idea but it might be neat for an up close passing shot.
shayhurs
Wow; spectacular detail as usual. I wonder if there should be more reflective flares visible on the starboard tanks where it is shadowed.
Just curious...
bebe
The only nit-picking little detail I would change is that I would make the stars crisper. They don't all have to have halos.
shadowdragonlord
Beautiful, I'd love to see the wireframe on this one! Not to gainsay Evermore, but at least on this model forget about any windows, it would throw off the scale. Also, I hate windows because I make them for a living! I especially like what you did around the engines, seems very complex...
Batsarse
Speaking as a spaceship nut here, I'd be interested in seeing the wireframe as well. God knows, I need the lessons! Keep it up - it's one cool series. :)
Bambam131
IF any one is interested you can check out the wireframe to this model and many more by going to my web site at the link above (Sponsored By) and clicking on "The Art of Boolean". Thanks for your comments. David ;-)
whiskeysierra
fantastic spaceship, a splendid work
jamesg
I'm very impressed with the time and commitment required to make something like this using booleans. The only suggestion I have is to use some textures with a bit more grit and grime to make the ship seem less perfect and more organic.
Bambam131
jamesg, thanks for your comment. Question; why would you want the ship to show grit and grim? I'm not doing Sci-Fi. I'm trying to depict what a real mission to Mars might look like. Remember that the life expectancy of a ship that is going to Mars and back to earth is about 3 years in travel time and orbit. This ship never will enter the atmosphere nor will it be dragged through any galactic mud hole. So you would virtually never see any type of weathering on the ships hull. NASA has perform extensive research on different types of material that they would use to build a interplanetary ship to travel to Mars and they would just not use material that would degrade over such a short period of time and jeopardize the ships crew. If you take the ISS for example the first part being launched back in December of 1998 you can not see to this day any deterioration of the outer hull of the spacestation. I hope this explains why you see the ship as it is. Again thanks for your comment. David ;-)