Sat, Oct 5, 9:36 PM CDT

Hall of Mirrors revisited (A study in Ray Tracing)

DAZ|Studio Fantasy posted on Nov 12, 2011
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Description


Best viewed zoomed in. I'm probably the only one who DIDN'T know this, but on the outside chance that there are others who don't and who might find the information useful, I'm reposting a reworking of a prior piece. The original HALL OF MIRRORS was rendered in DAZ Studio with a Max Ray Trace Depth of 2. I got wondering what would happen if I set that number higher, so I re-rendered at 8 iterations. Sure enough, the outcome (compare this post with the prior) has more reflections than the one done at 2 iterations. In hindsight, I guess that makes sense. This setting is found under Render/Render Settings/Advanced Settings, then scroll down to Max Ray Trace Depth. I hope others find this information useful. It was one of those light-bulb-over-the-head moments for me. :) Thanks for stopping by my gallery. ~Robert

Comments (11)


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miztere

7:39PM | Sat, 12 November 2011

very good idea good work (remind me bruce lee)

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mgtcs

7:43PM | Sat, 12 November 2011

This is a fantastic image my friend, marvelous effect and a great information, thank you very much!

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netot

12:13AM | Sun, 13 November 2011

Superb!!

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odile

1:31AM | Sun, 13 November 2011

Very good!Now reflections repeat again and again to infinite!

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flavia49

4:48PM | Sun, 13 November 2011

fabulous image and render

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byteline

12:38AM | Mon, 14 November 2011

Fantastic reflection. Very nice image.

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Jean_C

4:26AM | Mon, 14 November 2011

Splendid image, all the reflections give a dynamic to the image!

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jocko500

8:32AM | Mon, 14 November 2011

wow which one is which

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Leije

8:45AM | Mon, 14 November 2011

Stunning image, top notch !

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phfrancke

3:00PM | Sun, 29 April 2012

this is cool - I'm going to have to center a fractal in a mirror room and see what Octane does.

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vapo

11:22AM | Fri, 04 May 2012

This scene with so many reflections is both cool and scary... Where will the danger come from? Vashek


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