Sun, Dec 22, 7:16 AM CST

My SFS-MCS Project - Test Pic #4

MarketPlace Showcase Science Fiction posted on Dec 31, 2011
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Description


And this is a 'Standard' Door (it will be available with the Starter Kit) with a control panel on the left. Of course, you can 'open' it not only up-down but even left-right (or viceversa). Its a 'Standard' Door because I will do avaiable (with one of the 2 first Expansion Kits) Modules and accessories to build custom doors. So you will able to build larger doors, even in more parts. Ex: 2 parts, one moving on the left and the other on the right. Or one up and one down. Or 3 parts, one moving left, one moving up and one moving down. Or 4 parts, one moving... :p And you will be able to use even windowed modules. The 'Standard' Door is just 1 figure, but you can set the 4 panels and the 4 frames composing it with different materials. Actually, this is the Plan... The Starter Kit is still 'Pending' sigh! Ps: The Door you see here and the windows you see on the previous pic... Are not just 1 figure. The windows: - there is a 'Frame' Panel (the one on the front) - there is a 'Tunnel' Module behind it. - and behind it there is the 'Window' Module. 3 indipendent figures, that you can manage at your will (Ex: dont using the 'Tunnel'). The same for the Door: - there is a Frame - there is a Tunnel - there is the Door Frame - and there is the Door. 4 indipendent figures. (Looking at the open part of the door, you can see another Tunnel Module and another Frame Module)

Production Credits


Comments (3)


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thecytron

11:02AM | Sat, 31 December 2011

A very good render!

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ShadowGraphics3D

11:31AM | Sat, 31 December 2011

Thanks :) No postworks of course. There is a light point at the center of the room, near the ceiling, nothing else, just materials applied on surfaces, the only 1 texture in this pic is on the Control Panel. Im not enough good with textures & UV maps, so I didnt use them in this my first project. Maybe in a SFS-MCS V2... To tell the thruth, the original Project was made using semi-reflective surfaces... And I was very satisfied during the first tests, importing in Poser from my modelling program a full room as unique figure... But when I started to create rooms in Poser using the Modules, I had a problem. Some parts of reflected walls... They were as light was passing thru them, having 'black' parts on reflected walls... So I decided to remove all reflections from materials used. If you are curious, there is a thread about it in Poser section of the Forums. I posted it with my old 'buyer' username: 'ombra'. You can find it here: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3855573&ebot_calc_page#message_3855573

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ShadowGraphics3D

11:40AM | Sat, 31 December 2011

Damn it... I just saw your artworks... Said from you, 'Very Good Render' to a novice as me, is a very big compliment... :p Thank you again thecytron :)


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