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Rahjiv Nadrankha : ISV from Hoshikaze 2250 univers

3D Modeling Science Fiction posted on Dec 31, 2011
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Description


The Hoshikaze 2250 universe splits from our own timeline in the early '80s. It includes a quick advance of mankind into space, first by colonizing the Sol system, then by venturing to exoearths orbiting around nearby stars. In 2023, warp drive was discovered, allowing for far greater acceleration than plasma drives. The Rahjiv Nadrankha was the first manned ship to ever leave the Sol system for another star. Launched by the Interstellar Venture Political Corporation Light-Years, it departed in 2052 with 10.000 cryosleeping colonists for Tau Ceti's 2nd planet, initially called Ares, but which finally became known as Hope. It was a warp conversion of the Bételgeuse-class plasma-driven ISV, projected in the 1990-2020 years and featured in another picture of the same series. From its predecessor, one can see the engine section is much more compact. Notably, the massive radiator arrays are no more need, as the conversion ratio of warp engines is near-perfect, lowering waste heat by two factors. Similarly, thre is no more need to widen the ship so that the plasma plume stays as far as possible from the cargo modules. As with the Weifeng-Iserlohn conversion, the hydrogen tanks were left as they allowed for a constant acceleration to highly relativistic speeds, thus lowering by far the shipwise travel time. The impact on supplies and operationnal requirements on ship equipments, including cryobays and watch personnel duty tours, resulted in cutting by nearly a half the total expedition cost. (Model and image made under DoGA-L3 3D package and to slideshow format with PowerPoint)

Comments (4)


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thecytron

10:53AM | Sat, 31 December 2011

Interesting presentation!

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Wolfenshire

6:29AM | Sun, 20 October 2013

I assume that you modeled these ships yourself and the stories are what you used to ensure that each ship makes sense in it's design. Wonderfully creative.

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Mutos2

7:26AM | Sun, 20 October 2013

Hi wolfenshire, As for the ships, I modelled them myself using DoGA, which is a LEGO-like 3D package, allowing to draft complex structures from several hundreds of pre-built, sci-fi-oriented parts. For now, we haven't any real 3D artist in the Association, which is mainly made up of writers and some traditional painters ! But what we lack from 3D exprtise, we compensate with storytelling. Working cross-media on a complex universe with a fellowship of writers allows to help one another to learn the art of writing, and allows us to advance fast as a collective as well as individual writers. So, the ships I draft are enough for using in our 2D, sprites-based videogame project "Stars of Call" and make crude renders like the ones I posted. But one day, 3D people will come to us and we'll be able to make far better models and renders ^-^ I'll post some other ships as soon as I get some time to properly render them...

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e-brink

2:34PM | Sun, 19 October 2014

Great concept ship, write-up and modelling.


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