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Lin'T'Tin : freighter from Hoshikaze 2250 universe

3D Modeling Science Fiction posted on Jan 13, 2012
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Description


The Hoshikaze 2250 universe is a space-opera setting with some cyber and hard-science inside. This history of the future is developped by the Association of the same name. We maintain a wiki encyclopedia on our site, edit a yearly short stories book and have a Role-Playing-Game in the making for 2013. There is no wonder the name of Lin'T'Tin was given to the first post-Fringe Wars large, container-based freighter train. This well-known herd grazer from the main continent of H'Rkann, the cradlewrold of the k'rinn spacegoing species, was one of the first animals to be tamed by the K'Rinns. Analog in shape to a giant centiped that may grow meters-long, it is a semi-endoskeleton creature, like many h'rkannian animals. Its ringed body is armored by a sturdy exoskeleton, on which has evolved an extra layer of outer muscles covered with a leather-like hide. K'Rinns favor the liquid food it regurgitates from semi-digested food for feeding its young, quite like Rithai do. On ancient city-states, the Lin'T'Tin was considered the feeder of the community. It was also used as a slow but heavy-loader mount by the convoys that roamed the deserts and steppes between the city-states. A typical Lin'T'Tin train, following a rather classical design, would consist of two tugs, one at each end, and a variable number of container attachments, holding each 24 containers. The original tug is based on three refurbished T'Kalt fuselages acting as warp nacelles. The T'Kalt original engines were bidirectionnal, able to push forwards and backwards. Drives used as warp nacelles for tug designs were downgraded to forward-only operation. This brought down weight and complexity and enhanced energetic efficiency. The nacelles are linked forwards by the crew section and aftwards by the pylons to a single shield generator. The ship retains a proven quad-verniers cluster design, mounted on pylons for stronger lever arm effect. One of the common issue of dual-tugs train designs is that, as shields projectors are housed within the tugs, their fields intersect the cargo area. This means lower shield efficiency and power leaks, but also damage over time to cargo and even to containers structure where the shields impact. All such designs try to mitigate or avoid its consequences by a variety of solutions. The Lin'T'Tin uses variable dimensions shields, more costly to build and operate, but that can be adjusted to only impact on specially hardened zones at the inter-attachments links. The Lin'T'Tin has been designed in K'Rinn Council space, but quickly gained popularity with theCouncil's allies, the human Planetarist Alliance and the rith Irilia Clan. As the three factions became the heart of the Commonwealth of Spacegoing Species, their trading fleets and port installations soon demanded a standard for container ships. The containers themselves now use the same attachments throughout the vast majority of known space, but the core boom always stayed specific to a builder, a line or even a class, even if they all appear to be quite similar. Images made on DoGA L3, global image made using PowerPoint and GIMP.

Comments (9)


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Fidelity2

10:29AM | Fri, 13 January 2012

Cool. I thank you a lot for this masterpeice. 5+!

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Mutos2

3:57PM | Fri, 13 January 2012

Thanks, it's just another space train ^-^ I'll redo the pic with a more isometric blueprints image, I've found a way to do it under DoGA. Anyway, there'll be other space trains from the Hoshikaze 2250 universe, so stay tuned !

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NefariousDrO

3:25PM | Sat, 20 October 2012

Very cool design, I like the approach you used, it's got a good combination of elements used elsewhere and scalability.

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Mutos2

4:09PM | Sat, 20 October 2012

Hi NefariousDro, Thanks for your appreciation ! Indeed the main idea here was to reuse elements of another spacecraft after a war where it had been manufactured in numbers, and now warships were no more needed but cargos and trains were. Also, many ships in the Hoshikaze 2250 universe are meant to be somewhat scalable, as it is of deep relevance for successful space transport. In fact it's quite the same assumptions you make in your own designs, so there's little surprise we like each other's ships ^-^ I'm currently building a number of other ships for a game prototype we're making using the NAEV engine. Maybe one day I'll render them well enough to post them here... Read you soon Mutos

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3dtox

7:36AM | Sun, 22 December 2013

Cool design. Arthur C. Clarke said that we design ships to float in the space but with aerodinamics in mind. Your cargo ship is really made to work in vacuum.

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Mutos2

8:51AM | Sun, 22 December 2013

Hi 3dtox, The Hoshikaze universe was first imagined in the RPG club of an engineering school, that must be that ^-^ and the most difficult trick is finding the right mix of Space-Opera and Hard-Science ^-^

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e-brink

11:16AM | Fri, 19 September 2014

Amazing technical detailing. Very good presentation.

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Mutos2

3:42PM | Fri, 19 September 2014

Thanks e-brink ! Just tried to keep things consistent.

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DukeNukem2005

3:38AM | Wed, 28 December 2016

This is a very good!


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