Sun, Jul 7, 1:08 AM CDT

Tweaking my Alien in Zbrush

ZBrush Work In Progress posted on Feb 27, 2012
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Description


Well....Spent some time learning the basics of Zbrush this last week. Then I loaded my alien into Zbrush just to see if I could tweak it a bit .... First Thing I noticed is the fact that my mesh has uneven polygon scaling. Second thing I noticed, the poly-flow is really sub-par in a few spots. From a rigging point of view it shouldn't be bad, but from a mesh displacement point of view it sucks. Very happy with about 90% of the head and the chest. The back and arms will likely need to be redone. The first image this week is the side of the head. More to come in the next few days. Anyway, Comments and critique always welcome.

Comments (6)


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kittrannia

2:07PM | Mon, 27 February 2012

Looking good so far. Will you be polypainting your model when it's complete?. Please post some workflow pics if you do as my workflow is a complete mess because I'm so impatient as well as being a complete novice.

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MarkHirst

2:59PM | Mon, 27 February 2012

All those little grooves and ridges - a whole new level of modelling, amazing. I'd love to see what the mesh looks like.

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2121

3:09PM | Mon, 27 February 2012

Excellent...did you sub divide the models mesh ? . I am going to follow this one closely i feel...and will be very interested in the painting and texturing you do....i am almost tempted to ask you for your model and see what i come up with in Zbrush as well !!!

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Fidelity2

10:12AM | Tue, 28 February 2012

Superb. I thank you for this one. 5+! It says a lot about you.

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saphira1998

11:22AM | Tue, 28 February 2012

cool

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mrthirdeyeching

11:12AM | Sun, 05 August 2012

Try 4R4. It has a new feature called qremesher. Turns everything into quads.


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