Skin Study/bump by MC3D
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Description
Made in body paint 3d, only hdri photos used and rendered in poser pro 2012, only bump and diffuse map, and a blinn node.
I hope this simple test looks good.
Comments (10)
byteline
Very nice and realistic textures. Very well done. For what do you use these textures?
MC3D
I mainly texture for a company i work with, theyre into commercials
vintorix
Thank you for proof that hi-res photographs are superiour to procedural material and artificial shaders -if anyone ever has thought so. I addition the photo material can be distributed to other software and renders, you don't lock yourself in.
MC3D
Poser is limited regarding procedural shaders, i can paint a texture map and use it in for instance maya or the new best thing, octane renderer. Maya supports different SSS options so does octane, even bloodmaps etc or epidermal color maps, weightmap( that is not the rig but where the different thickness of skin is being painted on and then rendered, and how much translucency goes through the skin), subdermal maps and colered specular maps, we still miss so much with poser. We can fake a lot during workarounds in poser, but octane renderer for instance uses its lightning system, the same way the light works in photography and real life. So you always get better renders if you know what you are doing. But poser is not bad for a hobby program at all.
violet
That looks amazing..
richardson
I think this will be a good one once you clean up the eyes a bit. That's a difficult transition in Poser(lid to eyesurface). The other tough one is the resolution drop from chin to neck.
MC3D
yes i know, but it doesnt align in this one, it was just a test. I always make a test texture first and then if i like it, i make a new one wich aligns to the model.
iborg64
very realistic looking
Fidelity2
S-U-P-E-R-B! I thank you for this one. I want to see more from you. 5+!
Madbat
Whoa!! That's good!