I'm an editor, photographer, designer, yogi & truth seeker. For more than 4 decades, vibrations have moved me, sound, light, emotion. Music and Film...Art and Philosophical thought...the Word, written or spoken...they are all manipulations and manifestations of waves and frequencies that flow together in harmony, or dissonance, creating the world we perceive.
My role as an artist is to interpret & channel the waves as honestly as I can. We all have a responsibility to make these waves, ride these waves, and at times calm them... but never to stop them. Whether hobby, or distraction, profession, vocation, or obsession... go forth and create. No fear, no hesitation, and no regrets
I'll see what you see as you see what I see
Ralvision ~ 2017
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Comments (4)
Razor42
That skin looks great!
richardson
The skin and hair is looking fab. My eye catches daz mesh foibles around the ears and neck where more res and poly pushing is needed. Sclera got occluded. I think you should see more brightness and reflected specular there. The renderer did a nice contrast between sky and skin and preserved the darks. Nice work and why I crit, btw
yelocloud
Thanks for the comment Richardson. Yes the eyes with the Genesis figure in D|S are a tricky issue. Their surface is very flat, even with the curve & bulge morphs set to full, you don't get the proper convex shape to properly reflect the environment as the eyes do in the physical world. It requires an additional morph for the cornea, iris & overall eye shape, then you get a beautiful catchlight & convex reflections instead of a flat reflection. You can see a direct light reflection in the eyes as they are now here: http://forum.daz3d.com/postimages/origimage_1_3353183.jpg I need to work on proper morphs (Cath is already on the case hehe) for the eyes to catch the realness :-)
Manduleen
Unbiased render is realy.... more realist.