I'm an editor, photographer, designer, yogi & truth seeker. For more than 4 decades, vibrations have moved me, sound, light, emotion. Music and Film...Art and Philosophical thought...the Word, written or spoken...they are all manipulations and manifestations of waves and frequencies that flow together in harmony, or dissonance, creating the world we perceive.
My role as an artist is to interpret & channel the waves as honestly as I can. We all have a responsibility to make these waves, ride these waves, and at times calm them... but never to stop them. Whether hobby, or distraction, profession, vocation, or obsession... go forth and create. No fear, no hesitation, and no regrets
I'll see what you see as you see what I see
Ralvision ~ 2017
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Comments (10)
lmx3d
very good work! Light and tex is awesome.
StevieC
This must be a Reality render....I think you did an excellent job! I'm still working on getting skin textures to look half as hood as this....
Feliciti
excellent realism !!
Majh
Awesome ! I'm really impressed by such realistic, especially under DAZ Studio!!! What model of character did you use ? This is a texture "home-made" ? Do you have made yourself the bump?
MSTene
whoa very nice! outstanding as a matter of fact!
richardson
Now you're cookin, yc. Proper alt spec color, fade and blur for distance.
yelocloud
@MAjh, It's actually a scan from a university research test. I redid the textures to work better & more realistically in the render. Mec4D was also testing this same model out and has very similar results (you have to see them to believe them, they are amazing! Mec4D Sample1 Mec4D Sample2 @StevieC Actually it is an Octane render from a D|S export. Given that Reality/Luxrender is also unbiased, you can achieve similar results. It's all a matter of having proper base maps & the right settings in the shader for whichever render engine you're using. I'll be posting a couple of recent Reality tests for skin/hair realism here soon :-) @Richardson Thank you. There was no alt spec actually since the shader was built in Octane. Just diffuse color, normals, specular map, and a bloodmap for control of the scattering & "juicyness". The DOF camera blur & tonemapping were all done in Octane, with just a little post to enhance the "soft cinema" feel of the image & set the matte and titles.
Redones
it is perfectly realistic :)
fallen21
Wonderful render.
Babajaga
wow, this is so fantastic, very, very realistic!!