Frazetta Unchained - Take 3 by namrettek
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Description
I need to work on the lighting a bit,
but I got some major changes done.
Did a new snake head morph. I think it is much more frightening than the old one. But the pose isn't quite right. I couldn't export the morphing python to zbrush - kept getting "an error has occured"
Sent it out in daz studio, but then I could only get an obj into carrara. I thought that collada files would allow me to move the snake, but they came in with the snake on the ground and the bones elswhere...
I changed out the entire "dungeon" - built a couple of bricks in hexagon and then pulled them into carrara and spent hours moving them around. Too bad they are way to dark to see (I actually knew they would be this is a learning exercise).
I redid the ground plane more like in the original image. I did this one with a terrain that I brought in a texture (from cgtexture.com) into the map editor and then used a different texture in the shader. This seemed to give me better results than anything I got with just a plane.
Comments (2)
jwdell
Lookin good! Always loved that painting, can't wait to see where you take this...
flavia49
excellent