City on the rocks by Victor_Kos
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Description
I tried to combine the two known planets: "Sine City" by Alex_NIKO and "Grand canyon" by Octaganoid
Comments (11)
Alex_NIKO
Nice work, Victor.... i like reflections in windows. Can be it was necessary to change adjustments of an atmosphere and to use volumetric shadows?!
Victor_Kos
If I knew how to do it ;)
Slav
Interesting idea. As for what Alex said: 1) Open the Render stack in the Volumetrics and turn on the Volumetric shadows. 2) Open the cloud layer that is called "Realistic blue" or the "Air atmoshpere"(depends on which of those 2 worlds you used as a host layout". I
m guessing the canyons, so it should be "Realistic blue") and click on the Density. Open the function graph that controls the Density of the Atmo. If it
s a "Realistic blue", click on the node called"tail off" and try draging the Devide 2 parameter left/right and check out the effect. If it`s Air atmosphere, you still have the same Devide node there (second from the top). Then in the same cloud layer try tweaking the Visibility distance parameter (higher values would produce the misty Atmo)Victor_Kos
Thank you, Slav! Be sure to try to experiment.
MTeslaMoon
Love the reflections!
wirepaladin
Well done!
woz2002
Good use of twin Volumetric elements. For me the striong point in the render is the left central portion asa I find the right hand side obsolete, its nice to pick upo those reflections in the windows but thats already being done in the main focal block anyway. Recommend pulling a tighter image of the cetre left mass where you`ll get a stronger result :-) Really looking forward to next render!!!!!!
ia-du-lin
great rock formations, wonderful future city, excellent work
Danny_G
excellent, really well done
lewis_moorcroft
Great combo :)
corvair42
Great Work This piece speaks Volumetrics, I mean volumes!