I grew up building model cars, reading HotRod magazines and an even lesser known publication called CarToons. Nowdays, I am inspired by DUB and the latest generations of concept renders. Finding software that has let those memories come back to life has been the greatest gift, second only to my Dad giving me his model car collection back when I was a kid. Thanks for the ultimate inspiration! And of course, I enjoy dabbling with the V4 and A4 models.
Programs used:
DAZ/Studio 2.2
Wings3D
Photoshop 7
Poser 7
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Comments (3)
KnightWolverine
The thing with model building whether amateur/novice or seasoned veteran that it is not for everyone that attempt to try.The ones that stick it out and then decide to share and then open the door for critiques are the ones that will prosper and usually over a period of time will be at the top of their game turning out one masterpiece after another...That is the direction I believe that your heading...So don't be so hard on yourself...you created this and felt in your heart that it was good enough to display instead of some that just beat the hell out of themselves and then bury it in a folder somewhere never to be seen again.I for one am glad you stuck it out and let us watch this WIP mature into one cool Hot Rod!....Yes it has a few very minor issues of which are not worth mentioning at this point simply because the end results out weigh the issues...For me I hope you continue because from where I'm sitting your going places and look forward to future models from you.... From one model builder to another....2 Thumbs Up! ~Will~
pauljs75
Rendering is a bit different than modeling, it's an art in itself. Not always easy to get right. For the glass, it's refraction index that makes odd things happen at times. A preset for "glass" in rendering software isn't always best for the kind of glass in windows. (Glassware maybe, but not optical grade stuff.) Dialing up the smoothing level (if possible) can also help with some artifacts. Much of a good render has to do with lighting, even if it doesn't seem readily obvious. Highlights, light kicked up from the ground and other objects (fill light), etc. Play with and use scene lights, you'll be surprised. Most render engines allow you to limit what lights can hit and what they can't, take advantage of that to boost highlights where needed without weird shadows. In photos, there's usually something for the vehicle to reflect. It gives the paint and finish depth and tends to add contrast. Keep that in mind when staging and setting up a render. For a render, even a simple gradient or bi-gradient that's not visible in the scene will do a lot for the reflections. It can make all the difference from dull looking monochromatic chrome and brightwork to something that looks shiny and really pops. Not sure if that advice helps any, but there ya go. As for the car model itself? It looks alright to me.
Rick68
Gentlemen, you are as they say, "True Grit" and the "Salt of the Earth" . Meant with the utmost respect:) Will, you were the first ever comment on the first pic I posted and for that, I will forever hold you in the highest of regards. Pauljs75, You have given me just enough technical information that my outlook is renewed and can't wait to try many of the idea's that you have presented. I have to admit, my idea of what art is falls into basically two categories. On one hand, a singular subject that contains such stellar detail that it needs no supporting embellishments to convey intention. On the other hand, it takes a group of subjects to convey intent. In other words, my wife's method of thinking is to fill the home with knick-knack's however, I debate the topic to no end and staunchly believe that a 8 foot tall full mount of a black bear standing in the middle of the living room is more appealing. Something so simple yet, equally complex if pondered over the back story. Many, many thanks to my peers and the chance they give me to grow. Something positive can come from this, of that I am sure.