Hello hello!
A little about me:
I first learned about Poser many many years ago, but just wasn't able to get into it. A friend at work had Poser ver 4, and I was able to try it, but it was a paradox for me: I was fascinated by being able to work with digital models since my own drawing skills amounted to stick men. The two big drawbacks were I really disliked P4's interface, as well as the price of the program. But yet it stirred a spark and fire within me. Many years passed, as I admired 3d artwork made by others on the net, and coming across the odd freebie model or prop that i'd archive until a day perhaps a an alternative to Poser came around. Finally almost a year ago I discovered Daz Studio... It was like a re-introduction to this fascinating world of 3d art.
It was kind of a face palm moment when I dug out the freebies stuff i saved and extracted them. Alot were not models but materials for existing packages. But not all was lost, There still was some good stuff I could start dabbling with, such as the free stuff at Vanishing Point, Mr.Sparky's and JCHoagland's various sci-fi stuff. Those renders were like a baby's first steps, very limited, very basic single renders as I stumbled through getting familiar with the program. I never bothered to save any of those renders, and my runtime was a mess. Everything was dumped into a single runtime, and most of it useless. That was educational in itself, going back to square one.
That was just the tip of the iceberg. Daz Studio had that little forest diorama, usable only with certain camera angles. There was only so much one could do with that, and trying background photos lacked character shadows when rendering. Well, it was time to buy stuff, which started a catalyst that couldn't be stopped. Everyone here probably knows that - once you start, its impossible to stop. I don't smoke but I guess I finally knew what smokers said about having an addiction, and how hard it is to quit.
During the Daz sales I picked up Carrara 3d Express, and I was hooked anew. Same or similar Daz Studio interface - the on-character realtime joint movement controls - the 3axis arrows and 3 axis rotation sphere. Having access to live sky and terrain generation had sold me. The following month I upgraded to the full 6.0 while it was still onsale. And there the adventure had begun and continues to this day. The adventure was learning - how to start making good looking renders. And Carrara's manual was cryptic, non-informative, and it was largely trial by error and discovery. Something thats still an ongoing process even today. I'd like to say i've come a great ways, and I still have a long ways to go.
Other Hobbies:
Roleplaying Games.
Call me an oldschool gamer, I've been playing since before 2001. It first started with BioWare's Bauldur's Gate, and only progressed from the computer game style to the more traditional pen & paper style, as well as post-by-play and play-by-email incarnations of P&P. Almost always, I first begin with a character concept before anything else. To me, thats the most important - what sort of character type and role will he/she in the group. Next step starts with the character details like name, gender, species (if applicable), visual looks, attitude, behavoir, of course these details aren't concrete yet. Next part of the details are stuff like family, homeland / homeworld, friends, and often this begins to form a written character backstory. As I begin to gather details, the story starts to write itself, filling in further gaps and information as I go, sometimes adjusting a detail or few. And slowly the character becomes alive. All this can be a page or several pages, even a miniature fan fiction story. The more thats written, the more lifelike, vivid and fleshed out the character is that I can play. Only after this process, do I tackle the stats. More often than not its a multi-class character build, but the stats are made to represent the character concept as best as the dice system will allow.
I love Star Wars, but also sci-fi and fantasy in general. Be it books, movies, games, rpg's. Crossovers are always fun too!
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Comments (13)
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The young Shardling within the Replica droid was shielded from the outside world in numerous ways. The Cocoon was an experimental prototype designed by Khes. Built to mask the contents within, to resist sensor scans, as well as potentially baffle and deter from being sensed through the force. The Sith had somehow learned of this, and had begun tracking her down. If further developed successfully and placed in the wrong hands, the technology could possibly single handedly tip the balance of power. As it is, Khes knew the research wasn't complete yet. Anticipating her own possible demise may soon come, she instilled and locked away the knowledge secretly within the Replica Droid. The Shard interface created by Khes within the Replica was unique. Even with the cocooned shard installed, the fembot's core processing was kept intact (traditionally when installed, the Shard takes over the body). The fembot had essentially became a surrogate parent, carrying a special package within; in which she was specifically tasked with protecting. As per Khes' orders; the fembot was to lay low for as long as possible while further repairing itself until it's aesthetics were restored to a socially passable degree. With access to a stash of credits, forged ownership credentials and a passport, the fembot was then able to book passage offworld to a remote location. Over time, the cocoon designed by Khes was to relinquish control of the fembot's body over to her Shard offspring within, as the Shard came of age. Something else entirely happened instead. The personality of the fembot slowly merged with the personality of the growing Shard within forming a whole new and unique entity known as Tessla. Both the fembot's cpu matrix and the Shard think and act as one, with traits combined from both. Tessla was able to train in the ways of the Jedi, as per the knowledge donored into her databanks from her late mother. The time spent in seclusion was not wasted however; in addition to full Jedi training and lightsaber construction, Tessla made numerous other enhancements to her own body. At around the humanoid age of 25, Tessla deemed "she" was ready to enter the galaxy again. Personality: Tessla's demeanor is always warm, gentle and caring; with bright cheerful highlights you'd expect coming from a young woman of her age. Despite Tessla's youthful trendy appearance, she has a knack for being able to convey the experience and wisdom that'd normally be expected from an elderly veteran. Likewise, due to Tessla's unique development, Tessla is often mistaken for a real living person rather than a silicon/mechanically constructed hybrid (that is, when she chooses to appear fully human). Much credit to Tessla's namesake, she springs into action like a fully charged tessla coil when its called for. Appearance: Tessla's Human Replica Droid body is highly advanced from its original factory stock model. Tessla can appear as well as act human, indistinguishable from an actual human being. Her synthflesh and hair have chameleon like properties, allowing Tessla to modify her appearance at will. Often, Tessla will opt to make areas of her skin transparent like a designer trend, showing off the intricate meshwork of electronics under the skin. Occasionally, she'll quickly flash the black centers of her eyes a bright blue, either for amusement or to silently signal. Technical Render Notes: Tessla was created using 2 character models - a single victoria 4, as well as an internal robotic skeleton model. Her skin effects are not postworked, or multiple renders layered and skillfully combined & erased. Instead, the skin effects are all done in-house before the render process, painstakingly setup by hand in Carrara's Materials room. The skin shaders, I have figured out how to setup and apply multiple layers of skin textures and transparencies - 3 layers worh of skin (using full subsurface scattering) and electronics textures packs, and 3 layer sets worth of transparencies. Each layer is its own separate and individual skin texture set. Basically the first bottom layer is a separate V4 Cyborg skin package with its own transparency set. The middle layer is another Cyber-cyborg skin set with its own transparency set - essentially the red/blue/green/yellow/pink wires . The topmost and last layer is the victoria 4 Elite SSS Carrara skin pack, with another applied transparency set to show the 2 layers underneath. Once the effect was achieved on one body part, the entire process had to be manually recreated/setup for each and every body part material zone across the entire body. This took several evenings worth of trial and error. Underneath it all, if you look closely, parts of the robotic skeleton can still be seen, such as the glowing chest piece, parts of the jaw, the eye-glow, and other areas. I may at some time revisit this character, adding yet another layer or two, if possible. Thankyou for the views and :+fav:'s. Comments are always appreciated!
LBob
So much in the story and pic... the universe is so big.
Spacer_01
Yup! Thats why I love rendering Star Wars so much. So much potential for interesting new characters. The possibilities are nearly endless. Thanks for the comment! :)
renecyberdoc
most neat and clean textures pose and lights .nice storybit.
LadyDeryni
Wonderful! Been looking forward to the final version after seeing the WIP. Very cool background too. That story is the best Shard tale I have heard, too. looked over winnston1984's store & there are items I must have when I can afford more content. I also must have those boots and the outfit on your new Agent! Where did you find them?
0rest4wicked
An excellent read and render!
Zaarin
Very cool; I never cared much for Shards, but this one is very cool. I bet she'd be fun to roleplay--some of her abilities remind me of the things that have always drawn me to play Fallanassi. :)
coyoteviper
beautifully done. love the pose and outfit.
Antonio57
Excellent!!!
masterhk
It is likely to come out on a movie. ^o^
Vagabund
Very nice! :-)
DukeNukem2005
Very beautiful and very nice!
flavia49
amazing writing and wonderful character