Wed, Oct 2, 2:36 AM CDT

Aiko takes a dive

DAZ|Studio Comics/Cartoons posted on Oct 30, 2012
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Just for the fun of making it and .. I sincerely hope.. your viewing pleasure:) Thanks for viewing!

Comments (16)


)

adrie

5:30PM | Tue, 30 October 2012

Another amazing and outstanding render my friend, just love it.

ZamuelNow

5:45PM | Tue, 30 October 2012

Initially I was going to say she needed a facial expression but I noticed that she has one, it's just very subtle. I wonder if a more overt expression would work better with this style of shader. Likewise, I wonder if adjusting the camera angle would make some of smaller details like the bullet casings stand out more.

)

eekdog

5:57PM | Tue, 30 October 2012

superb illustration.

)

bebopdlx

6:01PM | Tue, 30 October 2012

This is a real cool series, nicely done.

)

webdancer

6:15PM | Tue, 30 October 2012

Another super image! Excellent!!

)

icerian

6:43PM | Tue, 30 October 2012

Fascinating! Very well done!

)

phfrancke

7:56PM | Tue, 30 October 2012

falling into the light, they'll never know what hit them!

)

GrandmaT

7:59PM | Tue, 30 October 2012

Nice job!

)

flavia49

8:02PM | Tue, 30 October 2012

fantastic picture!!

)

Artbytrenchdog

10:01PM | Tue, 30 October 2012

In answer to ZamuelNow Thanks for sharing your thoughts on this image!! As far as expressions are concerned... if an image like this was painted by hand.. then Yes to your suggestion..but this is a shader and for lack of a better way to explain this.. adding extra lines to the face will result in more dark and light parts and they get out of hand FAST!! so I opted for a more smooth expression to keep control over the way the light flows over the face. About your suggestion that a slight turn would have made the shell casings come out more. YES very possibly it would have..but ( there is that pesky ' but' again:) this is an applied shader and you move one thing.. you move EVERYTHING it's a lot like manipulating a very thin layer of wrinkled cellophane on top of your base image..moving the camera angle would have forced me to move the lights too for instance to regain the light pattern on the main figure.. and given the fact I added the casings as an afterthought I simply didn't have the heart to risk shifting everything. In all probability ..if I would do this same image..again I would follow your suggestion and place the cases more prominent right at the start of the set up.

)

brewgirlca

10:40PM | Tue, 30 October 2012

Good answer to the questions. It seems to be a bit more complicated than people realize. Personally, I would seek to do the effect in photoshop, but that's just me... I do most of my big effects, including a lot of lighting in postwork and not render. I really do like this style and you seem to have thought it out and applied the methods with skill.

)

Diemamker

11:08PM | Tue, 30 October 2012

Fantastic work!!!

)

pregiato

1:44AM | Wed, 31 October 2012

Very nice!!!!!

)

fallen21

8:13AM | Wed, 31 October 2012

Awesome render!

)

Trifid

9:19AM | Wed, 31 October 2012

Great render!

)

android65mar

5:14PM | Wed, 31 October 2012

Noirtastic


3 72 0

00
Days
:
21
Hrs
:
23
Mins
:
06
Secs
Premier Release Product
Harvest Moons Steampunk Gears
2D Graphics
Sale Item
$8.00 USD 40% Off
$4.80 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.