Sat, Nov 16, 6:18 AM CST

Walker, still WIP. Also- Help!

Bryce Science Fiction posted on Nov 10, 2012
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Description


This was modeled in Truespace, then imported into Bryce. I'm getting a weird rendering artifact when I import an additional mesh, whether the mesh is .dxf or .3ds format. It appears on the lower legs, and it looks like the black shadow of a cube. But it's not. Any ideas? It's as if I've reached some sort of limit to the number of polygons that I can import without weird stuff happening. (It doesn't appear on this image because I cheated and photoshopped it out.)

Comments (11)


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peedy

8:37AM | Sat, 10 November 2012

Fantastic modeling. Corrie

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amapitodd

9:28AM | Sat, 10 November 2012

Great modeling. Sorry I can't help you with Bryce. Haven't worked with it enough to know anything useful. I'm a modo man myself.

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bebopdlx

10:53AM | Sat, 10 November 2012

Bryce doesn't seem to like large polys. I have had problems also. It also has a problem with importing mats. This is fine work.

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Robert0921

10:56AM | Sat, 10 November 2012

Don't know much about either, but is there a transparency setting that may work?

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thelordofdragons

11:26AM | Sat, 10 November 2012

Yup know that one verrrry well, there is a limit to poly mass imports, the only way i have managed to get around it is to import pieces and then construct in Bryce, its the only way i have used and still do, this is awesome moselling though!

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vncnt9663

11:42AM | Sat, 10 November 2012

If had the problem in the past when importing complex models into Bryce. I agree with thelordofdragons, you need to imprort the model in smaller segments and reassemble is in Bryce. Good luck! Good looking model.

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Dann-O

6:35PM | Sat, 10 November 2012

Try changing it to OBJ format it seems to work best with Bryce particularly with high poly items. I had the same problems with DXF and 3DS.

rashadcarter

9:48PM | Sat, 10 November 2012

Yup, OBJ is the way to go. But truespace doesnt have an OBJ export option by default. There is a plug in I use for truespace 7.6. Just search online for truespace obj exporter. 3ds is a low poly format, I avoid it altogether usually. Not sure about dfx but it too could be ideal for for low poly items. Best of luck. Fantastic modeling by the way!

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Mutos2

12:35AM | Sun, 11 November 2012

Awesome mecha ! As for the artefact, I can't help, but I see others more skilled have already given somme tracks to follow !

WPL2

5:02AM | Sun, 11 November 2012

Thanks for the comments everyone! I knew someone would know what was going on!

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Mestophales

10:06PM | Sun, 11 November 2012

Sounds to me like it is flipping polys


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