Sun, Dec 22, 7:33 AM CST

overhanging monoliths

Terragen Landscape posted on Nov 25, 2012
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Description


Added twist and shear this time. Thanks for viewing!

Comments (10)


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peedy

8:49AM | Sun, 25 November 2012

Awesome terrain! Like an open clam. Where's the pearl? ;-) Corrie

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Danny_G

12:11PM | Sun, 25 November 2012

Cool stuff

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Yuroven

7:06PM | Sun, 25 November 2012

Looks like Vasquez Rocks...scene of many westerns, and many more Star Treks...;)

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ia-du-lin

2:37AM | Mon, 26 November 2012

very cool rock formation, great lighting

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masonspappy

5:23PM | Mon, 26 November 2012

Agree with Yuroven - does have a sci-fi look and feel to it.

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ladylake

10:06PM | Mon, 26 November 2012

Don't stand under this! :-) Cool.

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inkydigit

3:43PM | Tue, 27 November 2012

great rocks! :)

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Rich2

8:11PM | Tue, 27 November 2012

I am interested in how you achieved these structures. They do have quite a bit of potential. If you did it similar to how I got my "Mojoliths", I am guessing that they are hard to control. Good luck and keep at it!

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digitalis

2:09AM | Wed, 28 November 2012

@ Rich2 : I know your 'Mojolith', which are fantastic (to be honest: I am not that good yet at TG2.4 node networking and functions). However, my tgd.file works completely different: I merged a voronoi based displacement with two power fractal displacements, and input these in the displacement of a surface layer. The power fractal shader of my underlying fractal terrain has "offset colour -1", that reduces the amount of monoliths. I hope this information satisfies you. Grts.

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ratfugel

11:50AM | Wed, 28 November 2012

I'd wondered how you arrived at this powerful image. Fractals being fractals, you never quite know what you are going to get. This works well.


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