overhanging monoliths by digitalis
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Description
Added twist and shear this time.
Thanks for viewing!
Comments (10)
peedy
Awesome terrain! Like an open clam. Where's the pearl? ;-) Corrie
Danny_G
Cool stuff
Yuroven
Looks like Vasquez Rocks...scene of many westerns, and many more Star Treks...;)
ia-du-lin
very cool rock formation, great lighting
masonspappy
Agree with Yuroven - does have a sci-fi look and feel to it.
ladylake
Don't stand under this! :-) Cool.
inkydigit
great rocks! :)
Rich2
I am interested in how you achieved these structures. They do have quite a bit of potential. If you did it similar to how I got my "Mojoliths", I am guessing that they are hard to control. Good luck and keep at it!
digitalis
@ Rich2 : I know your 'Mojolith', which are fantastic (to be honest: I am not that good yet at TG2.4 node networking and functions). However, my tgd.file works completely different: I merged a voronoi based displacement with two power fractal displacements, and input these in the displacement of a surface layer. The power fractal shader of my underlying fractal terrain has "offset colour -1", that reduces the amount of monoliths. I hope this information satisfies you. Grts.
ratfugel
I'd wondered how you arrived at this powerful image. Fractals being fractals, you never quite know what you are going to get. This works well.