Sat, Oct 5, 2:23 PM CDT

OK you get its attention IN 3..2..1..&.....

Poser Science Fiction posted on Feb 09, 2013
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Comments (14)


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Diemamker

12:41PM | Sat, 09 February 2013

Cool sci-fi scene! like how you combined the two units... EXCELLENT!!

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BLUESTONE

12:44PM | Sat, 09 February 2013

Nice tension to this; their plan seems a little kooky

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weisserwolf

12:57PM | Sat, 09 February 2013

Great image!

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hardwaretoad

1:23PM | Sat, 09 February 2013

I hope that thing is focused on the one soldier enough to give old Mr. Bazooka a shot... and quickly for his sake. Well done dynamic scene, tension in spades.

Dibujantte

2:04PM | Sat, 09 February 2013

Freaking cool scene! Fantastic render! 5 Points! Joy!

)

Tracesl Online Now!

6:25PM | Sat, 09 February 2013

excellent

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Tholian

8:48PM | Sat, 09 February 2013

Only the tough jobs, eh? Nicely done.

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saphira1998

4:04AM | Sun, 10 February 2013

great work

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jpiat

8:07AM | Sun, 10 February 2013

Great !

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GrandmaT

1:36PM | Sun, 10 February 2013

Excellent!

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Cyve

12:19PM | Mon, 18 February 2013

Stunning creation ... very very well done!!!

OneShot

2:22PM | Sun, 03 March 2013

Well done.

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leoshades

12:11AM | Wed, 17 April 2013

This is a great pic, though I am not so sure I'd want to be the distraction/bait. It looks ready for him...

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deci6el

10:19PM | Tue, 26 August 2014

Love this! Great setup and I'm glad to see a sci-fi scene that is in daylight (that's specific to the genre not your renders personally). Had to do a double-take on the Mech as he has two more legs than I remember. While "kit bashing" is the accepted term, I'll say your "design re-assignment" is really well done. For any upcoming scenes you may have planned I would recommend posing the mech's legs in a way that suggests some movement; like he had been marching in one direction and then spun to locate a foreign sound, something less static, more dynamic. As always, I wanna see what happens next! : )

SoulTaker

4:23AM | Tue, 07 December 2021

long time reply (sorry) yes good idea will keep that in mind for future renders. As I will be using the mech again


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