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Volume and god ray testing

DAZ|Studio Realism posted on Mar 25, 2013
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Description


First time using the volume settings so I had a go at making god rays, im aware there's no bump mapping but this was just a test. Added a little bloom to light, im unsure as to why the window looks solid, I put the texture map in the glass transmission and set it to pure white, used an infinite light maybe that had some thing to do with it. No portal as this plugin don`t seam to support portals yet, unless im missing some thing really simple in making them anyway hope the render looks good. Rendered with LUX v1.2.1 to 4.21k samples, 10 hours using the DAZ plugin LUXUS.

Comments (5)


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Heronerd13

4:40AM | Mon, 25 March 2013

Beautiful render.

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Mondwin

5:20AM | Mon, 25 March 2013

Looks a excellent work my friend!!!Bravissimo!V:DDD.Hugsxx Whylma

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saphira1998

4:09AM | Tue, 26 March 2013

great

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GrandmaT

2:47PM | Tue, 26 March 2013

Nice work!

)

JuliSonne

4:07AM | Wed, 17 July 2013

Excellent shadow play!


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