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Help!!

Poser Work In Progress posted on May 21, 2013
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Description


Lately been getting this neck thing and don't know how to fix, anyone??? Please help!!!

Comments (12)


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Roywig

5:03PM | Tue, 21 May 2013

You could fix it in postwork after your render. If you have Photoshop you could. Use the clone tool Use the eraser Use the liquify tool I don't know what is causing it to happen in Poser.

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mazzam

5:48PM | Tue, 21 May 2013

I think you have a head morph that doesn't match the full body morph on the rest of the body. If the head morph has Aiko Petite at 0.5 the exact same morph has to be on the body, too. Or the character came with a custom neck morph and it didn't load properly.

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Grimslade

5:48PM | Tue, 21 May 2013

GIMP is free, use the smudge tool to smooth out unwanted bumps and whatnots in postwork

ronmolina

6:04PM | Tue, 21 May 2013

It is either the morph or you may need the patch for the program. Likely the morph on the character.

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Teyon

7:45PM | Tue, 21 May 2013

Did you turn the head AND the neck? If you just turned the head, then you're doing it wrong. turn the neck a little then turn the head a little.

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hairyjane

9:05PM | Tue, 21 May 2013

just give up

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bebopdlx

10:31PM | Tue, 21 May 2013

Yup, turn neck and head.

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motic

11:43PM | Tue, 21 May 2013

Yep, head and neck should help, i believe

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jpiat

1:47AM | Wed, 22 May 2013

Just use the surface tools : The little finger icon, you can push or pull any mesh and create a morph. Fugazzi sells a tutorial on the subject, modeling with surface tool, something like that.

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GrandmaT

11:20AM | Wed, 22 May 2013

It's a beautiful render except for the neck thing. Hope one of the suggestions helps fix it.

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coaster1robert

6:01PM | Fri, 05 July 2013

she very pretty.

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gordon3d

8:16AM | Thu, 06 February 2014

What Teyton said. You turn different joints about the same to get the smoothest transition. Good example is the sub-dragon or Millenium dragon tail. Very tedious - but if you want a nice sweeping tail you need to adjust each of a dozen or more joints.


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