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B4 and after.

Lightwave Work In Progress posted on Aug 17, 2013
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Description


When I do my graphic novels, many of my images require a fair amount of post processing in Aura. The top image is an unprocessed Lightwave render while the bottom is a finished post process ready for text boxing. My Poser models have been exported and converted to LW models to represent my characters. Poser default models are almost always buff, perfect people types. I deal mostly with average people type characters. I started working my characters in Poser by adding the appearance of weight (Except the girl and dark haired guy). The guy to the left, I made his arm less muscular, I added a watch, glasses and cigarette smoke. Frizzed his hair. Then I gave him a goozle neck. I fixed defects in all the models clothes, fixed the hair edges on the girl and other guy and fixed the girls head line to look more natural. I added sleeves to the middle guy rather than fix his arms. I could have fixed the arms but sleeves was the faster choice. I fixed the hair and clothes on the guy going off camera as well. It wasn't really required in this image but I usually have extensive fixes to do on tree lines because I use extreme low poly tree objects I made which fix the tree locations. Things like tree lines, hair lines, cigarette smoke etc. change moment by moment so they do not have to be exact from pic to pic. I blend finished pics to produce whole new pics as well to avoid having to post process all my pics. Its a time consuming process but limitations on computer power when I started doing my graphic novels over a decade ago, made it necessary but it turned out to be a style that combines near photorealism with comic style graphics which I came to like. I could never make humans look as real as some of the ones I see in these galleries without spending more time than I have for graphic novels or pushing the limits of my current computing power.

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