Tue, Oct 1, 12:43 AM CDT

AoA SSS vs UberSurfase SSS

DAZ|Studio Portraits posted on Oct 13, 2013
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Thanks to 2 people P3Design and colmarq, who brought this to mind and motivated me to study AoA's SSS settings for DS4.5 & up (free @ Daz3D.com), & thanks to colmarq who shared his settings on his "Lucy Zepp...Life's Sweet Journey" image. In my study so far, I have found the AoA SSS results a little better then the UberSurface SSS results, yet it takes a lot more resource while rendering (depending on settings) and in my case I can't render a large (2000 x 1500) image with a character up close with a quality SSS setting, yet I can with UberSurface SSS setting. I also found that you don't have to use a color for the results, you can use the "Absorb" & "Scatter" settings to produce what color you want the SSS to produce. I simply used the color that's already on the UberSurface settings, and set the "absorb" & "Scatter" colors the same. So far I believe the less "absorb", the less lights get blocked, the more "scatter", the more brighter. Also I found that the more "scatter", the more resource it takes to render (haven't studied the "Shading rate" & "Shading scale" settings yet). The results still doesn't produce what Poser can do though (as far as I know yet). One important thing, though, you still need an SSS "strength" texture for each skin, so that where the bones are more present (skull/shoulders/chest), the less you want the SSS to shine, and the less the bones are present (fingers, breasts, stomach, cheeks), the more you want the SSS to shine. Here is a comparison using Lucy Zepp (age 16), SSS settings on skin (excluding nostrils, eyesocket, & eyebrows), mouth parts, & teeth, with my good quality "photo studio" light & a "back light only" setting (UberEnvionment light used, no shadowless lights garbage used) The UberSurface SSS setting already comes with both Lucy Zepp packages. Still studying, my decision is not final. ...wolfie

Production Credits


Comments (6)


ronmolina

10:09AM | Sun, 13 October 2013

Interesting info!

jamminwolf

2:19PM | Sun, 13 October 2013

Thanks friend! :)

)

starfire777

10:35AM | Sun, 13 October 2013

Great realism!!!

jamminwolf

2:20PM | Sun, 13 October 2013

Thanks friend! :)

)

colmarq

12:04PM | Sun, 13 October 2013

keep up the studies;]....there is an awful lot that can be changed with both shaders.Read the read me, at Daz for the AOA it explains,and shows the results of different shading rates and shading scale. I use primarily the AOA shader now...Best results are obtained if it is applied to the base(daz default) skin,not the ubersurface ones...at least in my experience so far;]

jamminwolf

2:19PM | Sun, 13 October 2013

Hey thanks buddy, now I'm learning this thing even more. Holy crap, I like the "Ambient Contribution", now I can make parts glow, fading out into the other parts (like fingernail glowing and fading into the fingers), that is really cool! Now I understand the other settings as well. One thing to mention though, it doesn't matter if you load it onto a surface that's set with Ubersurface or default surface, the whole shading "system" changes, but if you're saying it'll keep the base's specular & other settings better, you may be right, I haven't tried that yet (but I did set the speculars & other settings correctly after applying AoA's SSS, and it did keep the diffuse.bump maps loaded). ...wolfie

)

P3Design

5:24AM | Mon, 14 October 2013

Wow, you learn fast :) I have been struggling with the sss shader for weeks now :) I think the Uber SS looks great too, maybe even better, dont know quite yet. They are both beautiful and realistic, great work.

jamminwolf

10:57AM | Mon, 14 October 2013

Thanks a lot, hon! Indeed, I did learn it fast, firstly I'm a fast learner if I put myself into it, secondly having already learned DS USS (plus Poser SSS shading scale) concept had the biggest contribution. I myself like the USS as the con for the AoA SSS (time consuming render/resource, more difficult settings to play with) weighs more then the Pro (slightly looks better if you can get some more wax feel to it as promised). I think I'm gonna have a talk with AoA myself. Thanks for the comment, hon! :) ...wolfie

)

GrandmaT

11:53AM | Thu, 17 October 2013

Great job!

jamminwolf

2:26AM | Fri, 18 October 2013

Thanks so much buddy! ..wolfie

)

AidanaWillowRaven

11:01PM | Tue, 17 December 2013

I've always wondered what the difference was ...


0 275 0

01
Days
:
23
Hrs
:
16
Mins
:
34
Secs
Premier Release Product
DZ Relaxed Draped for G8M
3D Models
Top-Selling Vendor Sale Item
$18.95 USD 40% Off
$11.37 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.