Blocked Passage by Desgar
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Description
The story so far:
1: Through Sunken Halls
2: Through Sunken Halls (Side A)
3: Agent Thorne
*****
Thumbnail brighter than image. In fact, I had to adjust brightness and contrast for the entire main piece in postwork.
To Getting Unstuck ----->
*****
Credits:
Base human model: Aiko 3 © DAZ
Skin textures © Yamato, DAZ
Clothing © Bugzlife
Hair © AprilYSH, Bice & OutOfTouch
Gun © Mock
Crowbar, "flashlight" © Nightshift3D
Generic Sci-Fi Corridor © Stonemason
Door © Davorama
Base lighting © Lupadgds
Base poses © Kruse
Bubbles © Coty Endl
Art © 2013, Desgar Tadema
October 22, 2013
Comments (6)
ronmolina
Well done!
Mondwin
Fantastic scene my friend!!!Bravissimo!V:DDD.Hugsxx Whylma
magnus073
You did an amazing job on these very cool scenes, Desgar.
Faemike55
Great scenes here if they are smart, they won't open that door
Henchmonkey
Intriguing scene going on here. Story and suspense are good. The lighting and color work well for you-- maybe a little fog would further establish the underwater setting? (In the special features for "The Abyss" you'll see stage hands constantly running around spraying smoke over the set and models to substitute for water.)
Desgar
Thank you for the suggestion, Henchmonkey. :) It's something I'll consider for the render after "Getting Unstuck." I think DAZ has a fog prop.
GrandmaT
Great job!