Wed, Nov 6, 8:51 PM CST

Victoria 6 - HD

DAZ|Studio Pin-ups posted on Dec 01, 2013
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Description


I just picked up the new HD morphs for Victoria & Michael 6 and I thought I would give them a test drive. The Skin texture is FW Art and I have used the Reinteject for Genesis 2 Female(s) from DimensionTheroy to add SSS and give the skin more depth. All 3 of these renders took about 40 minutes each using .5 shading rate and 128 Occlusion samples on the Umber|Enviroment2 lighting and a .5 shading rate the3Delight render settings. This image is a composite of 3 renders at three different camera positions on the same figure. I added the signature and resized the image composition in PaintShop Pro 5X Ultimate. Many thanks to all of you have taken the time to stop by and as always, your comments, Favs and Rates are much appreciated. Apparently, Internet Explorer 11.1 is not supported on the site yet, so cannot attach Vendor Credits properly... Gotta love Microsoft updates... (Windows 8.1 sucks) Credits: Victoria 6 - DAZ - DAZ3D Gia - - DAZ3D Victoria HD Morphs - DAZ - DAZ3D Sci-Fi Siren Outfit for Genesis 2 Female(s) - Sarsa, Bobbie25 - DAZ3D (boots) Fashion Hair - Valea - DAZ3D Gia 6 - DAZ - DAZ3D Aspen for Gia - Morris - DAZ3D FW Neomi - FWArt - DAZ3D Reinterject for Genesis 2 Female(s) - DimensionTheory - DAZ3D Various Shaders from DS 4.6 Powerage - Strapped Suit - RPM OOT Production Lights - outoftouch - RPM

Comments (6)


ronmolina

6:42PM | Sun, 01 December 2013

Splendid!

)

grafikeer

7:20PM | Sun, 01 December 2013

Wow...really nicely done...the textures really pop,and the skin texture came out really good!

)

GrandmaT

8:55PM | Fri, 06 December 2013

Great job!

)

jpiat

1:54AM | Sun, 15 December 2013

Great skin render and make up. You can convert the strapped suit to sub-D in order to "round" the shoulder strap or perharps it's already done

)

Nonsolum

6:28PM | Sun, 15 December 2013

I have no experience with DAZ but the V6 HD skin looks ok ! But, as it is the case using Poser, I will always be disappointed about the rings (or "hard" pieces or textures sizes) deformed by body morphs... As best could be our skin settings and (post)work, it ruins our "reality looks-like" render attempt. Grrr Congratulation for the patience to wait for the time of the renders...lol

)

Cyve

5:46AM | Mon, 22 September 2014

Marvelous girl and great expression!


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