Sun, Dec 22, 11:16 PM CST

Tiaras for Dawn and V4: Tiara01 Gems Ruby & Gold

Poser Portraits posted on Jan 10, 2014
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Description


Thank so much for taking the time to view my work. A double thanks to any and all who take the extra time to comment and/or favorite. My tiaras are out and in the store at HiveWire3D! This is the third in a set of portraits featuring them. This is the first tiara with the gems option (there's one with just plain bands), using morphs to fit the hair. This image series also shows off my use of a set of free paintings by lwperkins. She posted them here at Renderosity, where she also has a couple of indispensable products and a character she co-created with gypsyangel on the way. It's basically the same set up for this whole series. I have an open cylindrical background prop with a texture on it I made with one of her paintings. The ground is on, and has a simple matte material with a color that matches the background. I also have an IBL with the bg texture as a source image. I used the image node settings to stretch the image to cover the IBL map area. That's on at about 50%. I've got my "panel surround" prop (a set of very large and tall rectangles arranged) emitting light and providing reflections while being invisible to the camera. That has an ambient value of 2. There's a disc with the same properties above the figure. All of that contributes to the ambient lighting. The main light is a plain spot, warm (very pale yellow orange) spot with inverse square falloff and Angle End set somewhere between 40 and 70. It uses raytraced shadows with a blur radius of 16, a min bias of 0.2, and 64 samples. It's pointed at the figure's hair, and positioned wherever I thought it gave me the best preview. I treated these all basically the same in terms of postwork. I used the Z-Depth rendering option to render a depth map. I copied that map and pasted it into a new channel of my main image. I then duplicated the main image layer, added lens blur to the duplicate layer using the depth map as a control, then adjusted the opacity of the layer until I was satisfied with it. In some cases, the lack of transparency in the depth map required me to tweak the mask in areas (paint a bit here, etc.). I added a low opacity vignette layer, some color adjustment layers (curves and levels), and occasionally did a bit of hue shifting. Even without the postwork, I found the light technique produced the results I wanted. I was inspired by Nightsong's deviantART promos of her set of Expressions for Dawn to experiment with lwperkins' lovely set of paintings, which she suggested using as light gels. I'll definitely be working with them more in the future. This image uses Bagginsbill's sequin material. I wanted to look at it before making my own approach. I often use his materials as my controls when I test my own materials. Credits Vanessa (texture and morph) for V4 by maelwenn (DAZ3D) V4 WM by Aeon Soul (formerly AlfaseeD, formerly Aery Soul) Isabel Hair by Propschick and goldtassel (DAZ3D) Noctia by fabiana Environment Sphere and Sequin Material by Bagginsbill (free, his Google site) Painted Abstract Backs by :devLynnp2010: (Rendo, see her gallery) Tiaras for Dawn and V4 (new at HiveWire3D), Essential Materials 02 (WIP), figure materials, hair materials, and hair diffuse textures by kobaltkween

Comments (7)


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loligagger

6:55PM | Fri, 10 January 2014

Beautiful piece !!!!!!!!!!!!!

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GrandmaT

7:38PM | Fri, 10 January 2014

Great job!

kfox

3:12PM | Sat, 11 January 2014

She is lovely - great job showing off the skin.

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RobynsVeil

4:29PM | Sat, 11 January 2014

I'm finally beginning to see how this new figure - Dawn - is looking more and more appealing, in terms of flexibility and just general attractiveness. Your image does much to promote Dawn as a viable figure: well done, indeed! The tiara is lovely... the lighting shows off the stones and metal brilliantly well. Very compelling image, enviable hair detail work, it all feels warm and appealing.

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Drakkendark

5:03PM | Mon, 13 January 2014

Excellent skin texture.

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e-brink

5:08PM | Tue, 21 January 2014

Excellent! This really bursts into life!

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SIGMAWORLD

4:26PM | Mon, 27 January 2014

Beautiful!


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