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Image Based Lighting

Bryce (none) posted on Sep 23, 2002
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Description


No lights in this scene. This is just an experiment using a Global Image in Bryce not only for realistic reflections but also to light the scene itself. No lights here, not even sunlight. The bear is lit by the surrounding image itself. Just a technique I tripped over last night, needs a lot tweaking to make everything come out the same. Very little postwork. Bryce 5, Photoshop, Teddy Bear from 3D Cafe.

Comments (7)


Peej

7:44PM | Mon, 23 September 2002

Well this is pretty sweet. I found something similar with ambience used on a huge sphere but mine does not look quite like this.

)

Trouble

8:38AM | Tue, 24 September 2002

No lights??? and what is a global image?? I do like the lighting it seems almost like a photo.

)

AGOR

11:43AM | Tue, 24 September 2002

Awesome experiment here!!Thanks for sharing this.

)

Rochr

4:42PM | Tue, 24 September 2002

Great experimenting! :) Actually never tried this! Also nice to see you post something again!

)

lemonjim

5:43PM | Tue, 24 September 2002

i've read articles about it, but never saw it done in Bryce, way cool, top techie points!

madsub

4:02AM | Wed, 25 September 2002

Very nice and interesting. I've never seen this technique using Bryce. How exactly did you do this? Did you use HDRI images from a light probe or is the backgroud a normal picture? Is the background image mapped on a sphere in Bryce or did you use multiple planes? Did you set the background material option to 'light' instead of 'normal' to simulate the light effect?

)

krickerd

10:42PM | Thu, 03 April 2003

Very realistic! Yeah lighting in Bryce is strange and tricky. When you turn out all the lights it's still 'light' - you should be able to see nothing. I stumbled onto creating fog by using cloud light gels on visible spot lights. It was a revelation to me but then I'm a newbie really.


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