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Spoils of War II

3D Studio Max (none) posted on Sep 24, 2002
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Description


Same as last. Different lighting and POV.

Comments (3)


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punmaster

2:01PM | Tue, 24 September 2002

ok this is a good picture, in the technical sense. But what is everyones attraction of women wearing hardly any armour, holding swords. Surely if this was after a war, there would be blood stains on the sword, (that is so big, that in one hand i doubt even a man could hold) and the armour would serve some form of purpose, ie: protecting the stomach, neck etc. Also the shoes look absolutely ridiculous, I doubt if anyone could have any decent fight with them on, it looks like some kind of neo-disco gothic style. And this begs the question. Is the main character lesbian?

AcidTitan

6:59AM | Wed, 25 September 2002

Why do I come to think of Unreal Tournament?

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crocodilian

1:38PM | Mon, 30 September 2002

lighting in the scene is different from lighting on the girls. This is a dungeon scene. . .flickering torches, sparks glinting off reflective metal-- that kind of thing. Lighting on the subjects is very flat. . . Here's one thing to try: Render the scene without the figures, as seen with a fisheye lens (that can either be a camera setting in 3DS or done as a distortion in Photoshop). Use the resulting image as an environment map for the metal work in the scene, particularly the sword. . .try rendering that way. It will start to "connect" the figures to the setting.


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