Wed, Dec 25, 8:48 AM CST

Abandoned II

Carrara/RDS Architecture posted on Mar 02, 2014
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Description


I recently uploaded a draft of this scene, and asked for suggestions on how to make it look even more abandoned and eerie. I added some sort of wall mount, as if some huge machinery was mounted on the wall. It fixed the otherwise empty feeling. I also added some wooden crates and spread newspaper pages. I'm not sure the paper pages are very visible, but they're there. A also addes some broken glass to the right, just under the second and third window. The broken glass shader is transparent with some refraction and reflection, so unfortunatly it's hard to spot the glass. It didn't turn out as cool as I hoped for, but the glass is there. I would like to thank all of you who came up with suggestions: MarkBremmer - I was thinking graffiti too, but I wanted to make it look like an 1800's something building. Graffiti would Place it present time. I will however try a lower angle on the light, I just wanted to upload this render with identical lighting as the previous render. PhilW - Your suggestion on packing cases sparked the idea of the wooden crates, thanks. grafikeer - Newspaper pages and broken glass added. Kixum - I tried adding a chair, which I busted up in the model room, but I couldn't make it look right. But great idea, thanks. Henchmonkey - Bottle added. The transparent glass makes it hard to spot, but it's on the floor just to the left right under the edge of the big metal pipe lying up in the right corner of the pictue. You can barely make out it's a bottle on this distance, but it's there. bebopdlx - I was actually thinking of making this whole scene into a Poser prop scene, If I just could make Poser run on my new annoying Windows 8.1. Thanks again everyone.

Comments (13)


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Greywolf44

2:49PM | Sun, 02 March 2014

Great suggestions and great job by you to incorporate them. I'd love to see this set on the market. I'd sure buy it! (I use DAZ, by the way!)

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verbumdomini

3:09PM | Sun, 02 March 2014

I like the water splat - looks very realistic

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dagaffer

3:33PM | Sun, 02 March 2014

the floor is scattered with litter but the corners and edges should be dirty , maybe signs of rat infestation, spider webs? dead flies by the windows? one lamp crooked or broken on the floor? broken windows bird nest in the rafters and droppings on the floor? Dont get me wrong as a carrara user I love it the mood and feel

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restif

3:40PM | Sun, 02 March 2014

Looks great, nice render!

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bebopdlx

7:08PM | Sun, 02 March 2014

I like the additions, I also understand W8.1.

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grafikeer

7:19PM | Sun, 02 March 2014

Looks great with the additions...maybe the window glass needs some dirt and grunge,but that's minor!

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Kixum

1:13AM | Mon, 03 March 2014

I think it came out great! The lighting and all the small details dial it!

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illkirch

9:08AM | Mon, 03 March 2014

Great render

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SirCamillo

3:21PM | Mon, 03 March 2014

You made a great scene even better. I Like it.

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PhilW

1:49PM | Tue, 04 March 2014

Great scene and I like the additions, sometimes it is the small things and general clutter that add that feel of being real.

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Henchmonkey

9:12PM | Tue, 04 March 2014

Lookin' good! Some great additional suggestions from dagaffer. Sometimes, coming up with the backstory for your subject can lead to new details: What was the original purpose of the building? Why was it sold? Who moved in? What made them abandon it and allow it to decay. Great work.

Antaran

9:41PM | Wed, 05 March 2014

Very cool scene. I love the broken glass details and the water puddle! The machinery on the wall and the broken parts below it really sell the "used to be" element of the scene. Sorry I missed your original request. But here are some additional thoughts, if you are still interested (maybe for the future images?): If I had to make this look even older, I'd probably mess with textures and shaders a bit: take the floor texture, convert to BW in any image editor, mess with levels to strengthen the cracks and imperfections, then multiply the bump in the shader by this new BW copy of the texture, to really force the cracks in and make the floor more uneven in general. Plus just amp the bump on floor and walls, if you are using GI, it dilutes the bumpy affects because of the softer shadows. If you have Anything Goos plug-in from Digital Carvers Guild, it can really help you go to town on the ageing process - just throw in a color mixer with the same texture but less brightness as second source and use Anything Goos as mixer to instantly age the edges. If you don't have Anything Goos, I'd still fake it on the walls: use the same color-mixer method with darker and normal versions of the original texture as sources and in the mixer multiply a vertical BW gradient by some large scale noise to make sure there are some uneven splotches of dirt closer to the floor. Also you have broken glass on the floor, but nothing in the window frames. Dirty glass fragments in the window would really sell the decay (but would also make rendering longer, so it might not be time-cost-effective...). But your scene is already very well done!

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pchef

3:20PM | Thu, 06 March 2014

nice interior scene. good settings for the lights and beautiful water effect.


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