Uncanny Nata by bagginsbill
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Description
Welcome to the uncanny valley.
The figure is Smay's Nata.
The skin needed some subtle color variation, which I made with a Clouds node. (You almost can't tell it's there, unless I take it away, then you know something's wrong.) I made a procedural bump for skin and lips from Turbulence, and a procedural specularity map, also with Turbulence. Eye shaders are simple but important. Use scatter and Fresnel reflection for realism!!
I didn't like the Nata hair, so I used Poser 6 Jessi_Short_Blonde, which I had to scale and use a magnet on it to make it fit. I changed the hair shader, too because Nata didn't look right as a blonde, IMO.
Lighting is the HDRI Doge 2 HDRI at 3X amplification that I use so much and one infinite light.
Comments (5)
doarte
A perfect doll. Applause for craft and composition. +5 from doarte's MADHOUSE
Richardphotos
seems very touchable
mazzam
Brilliant work. The thumbnail jumps off the screen and the full image even more so. I agree that an IBL and an infinite are all the lights you need for many scenes if you get them right.
dnstuefloten
Like those eyes and lips...
BlueTreeStudio
Brilliant! And slightly unnerving!