Contrast by SeanMartin
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Description
Same character mesh � Ichiro 1 � but some rescaling and dial twisting, and coolness results.
Never say you cant use a character mesh made over a decade ago "because it's too old!". Rigging can be refined. Polygons can be tinkered with. Textures can bring out the most amazing aspects of a construciton. And Subsurface scattering and weight mapping are almost as good as sugar-free blueberry jam on sliced whole wheat bread toast.
Comments (1)
Radar_rad-dude
I have missed your art here! Glad to see you have returned! Excellent observation about old characters and wonderful art with this one! Bravo and many fine kudos! I haven't mastered the art of rigging yet. It is on my bucket list to at least try to do it.