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Post-Apocalyptic town

Lightwave Science Fiction posted on Apr 12, 2014
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Description


For my animation project, I need to recreate a post-apocalyptic town in cell shading. I have thus started to model destroyed buildings. Almost all modeling made in Lightwave, and texturing is a mix between lightwave, and all of the algorithmic suite (substance designer, substance painter and B2M). I have created 11 various destroyed buildings so far. I will go to 15, before starting to model more destroyed and burnt futuristic vehicles.

Comments (5)


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giulband

3:50PM | Sat, 12 April 2014

Wonderful image !!!!

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steelrazer

7:55PM | Sat, 12 April 2014

Impressive work.

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PREECHER

9:07PM | Sat, 12 April 2014

my hats off to the captain...that is one awesome p.a.t. are you making a game...I use lightwave some. I've been messing with lwcad to model a house. love that plug. you work is awesome...love it... chills and thrills

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CaptainMarlowe

12:02AM | Sun, 13 April 2014

Thanks for your comments. @Preecher : no, I'm not making a game, it's for a short movie project. Lightwave has been my main tool for over 7 years now. LWCAD is clearly a must-have, even for other tasks than CAD. I use it all the time. I also use 3D-Coat for sculpting and texturing, and substance painter, bitmap2materials and substance designer for texturing.

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Pagrin

12:46AM | Wed, 23 September 2015

Really nice stuff.


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Photograph Details
MakeSynthetic Camera
ModelPerspective Camera
Shutter Speed0/1
Focal Length23

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