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battlesphere multi angle

Carrara/RDS Modeling posted on May 04, 2014
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Description


ok so I managed to work on the guns last night ( am at 20 with a heavy cannon on both top and bottom pylon so 22 total ) and a bit after work today , got a bit of engine work done although it is just basic kinda stuff for it and am thinking to keep this in line with the beo series that I need to put in some round glows ( top and bottom pylons perhaps ?? ) am still pondering just how to configure the cockpit area but idea's are indeed flowing , the textures im not so sure about just yet but I do like the cellular type look I am putting on it for now so something along those lines most likely ... and since I like showing my current wip's to see what you folks think and advice on what may or may not work ... after all input is always a good thing regardless of good or bad .... so thanks for looking and letting me know what you think either way ,,, and as always enjoy ..........

Comments (2)


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giulband

7:33AM | Mon, 05 May 2014

Excellent !

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Henchmonkey

6:50PM | Mon, 05 May 2014

That's really coming along! I'm interested to see what you come up with to handle pitch, yaw, and roll. I like the cellular texture, maybe duplicate it in the displacement channel? Very organic looking, though.


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