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Tempietto

3D Studio Max Historical posted on Sep 28, 2002
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Description


I posted another render of this model early in my time here at Renderosity. I rendered the first one in just MAX, and I didn't really know what I was doing. For this one, I used more accurate materials, and I used the Lightscape/VIZ combination that I use for most of my images. I modeled everything in AutoCAD 14 based on photos, drawings, and written materials for my renaissance architectural history class in the fall of

Comments (10)


Lon Chaney

12:39PM | Sat, 28 September 2002

Very nice modeling. Cool lighting too.

)

soapy

1:14PM | Sat, 28 September 2002

I like it, very nice setup. Great idea, modeling an unfinished building from the past.

Abreu

5:13PM | Sat, 28 September 2002

Great pic! Reaaally amazing!

dick_longly

6:49PM | Sat, 28 September 2002

very nice work looks great

luis_v

11:27PM | Sat, 28 September 2002

IMPRESIONANTE TRABAJO, BUENA ILUMINACION Y UN BUEN TRABAJO DE CAD,AUTOCAD MODELING AND RENDER IS VERY NICE,

as07

11:55PM | Sun, 29 September 2002

i think the ambient lightning/ shadow part is too dark tough, also the diffuse light is too bright (consider of it's background) maybe a colour changes and/or intensity will get some good results anyway Great modeling!

nitro115

6:10AM | Mon, 30 September 2002

Great modeling! As for the illumination: too much contrast and the background sky is way too dark. It's still a very nice and moody image, like it a lot!

)

crocodilian

1:08PM | Mon, 30 September 2002

The lighting is very "hard". . .note the sharpness of the shadow line. One of the problems in rendering daylight scenes is that real world lighting on a bright sunny day is actually hard like this, and hard to work with. . .that's why you see movie crews using reflectors for fill light. That's a long way of saying that what's going on here is probably photometrically pretty accurate (very bright in the areas of direct lighting. . .relatively much darker in areas lit only by reflected light); but its not aesthetically satisfying, because unlike what our eyes do in the real world (assimilate shadow and highlight detail into one "image") a render just puts all the pixels together. Its a remarkable model. . .one idea would be to render it with light more characteristic of a cloudy winter day. . .this will result in diffuse light, soft shadows, and a more even image that highlights the terrific modelling you've done.

jr221

2:12PM | Mon, 30 September 2002

Thank you everyone for the kind, and helpful comments. I can see that not everyone likes the hard contrast I used.(different monitor brightness settings make a difference too. Here, at work, it is too dark.)

Enchanting_Mirage

8:23AM | Mon, 17 March 2003

oops should have read......I am an architecture student and I was browsing and came across this. I Just had a test on this building last weekso I thought it was kinda neat to come here and see it modeled.


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