Outside on Field Trip by cedarwolf
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Description
DAZ Studio 4.6
Luxus/LuxRender rendering engine
Stock lighting
Assorted goodies such as Merlin's Oak
Ok, only the fourth image I have attempted using the Luxus plug in for Studio. Using an off the shelf eMachine computer with Windows 7, how long should it take for such a render to finish? I have one that never finished and I let it run, according to the timer in the render window, for over 18 hours and it came out, well, terrible.
Any suggestion on what to do about the grain? I'm considering converting it to B&W where the grain would look normal for a photo.
Comments (5)
rajib
Nice work with the pose and expression and like you said because of the grain, B&W would make this look a lot nicer. I have stopped using Lux render for the times being until I build a PC with good graphics card(s). It really needs heavy duty computing power to render anything nice in any reasonable time. Otherwise this is what you get or you have to let it run for a really long time. Maybe you can try different lights. If you are using Uber environments, try using normal Daz Studio lights or Area lights if you have them. It might render faster and with better quality. Otherwise with more experience with Luxus / Reality can probably help you more.
Cyve
Marvelous scene.
rachris480907
Very nice render! You certainly are getting more out of Luxus than I have been able to at this point in time. (Too many learning curves in this life!) Keep at it! Excellent work!
designem
Looks good. Really the key to lux (which I'm still learning) is: If you have course grain after 30-40 samples then you need to go back and work on the lighting. Using the sun, in my images, gives me a ton of grain, but the sky looks good so I turn down the sun to .oooo1 gain and use a mesh light instead. If you're getting grain then use more light to shine on where the grain is (usually where there is a big contrast). Then when it's rendering adjust the camera in linear until you get an image like you have there then adjust the gain on your lights after that. Most of my renders in my gallery are about 350 samples. For example in this image I would use a mesh light at 5000 watts as a key light, then use a 3000 watt as a balance (shadow) light and another behind the character at 100 watts. Make a couple of 50 percent spot renders until you get something you like and then let it run overnight. By then a 1920 x 1080 will have about 500-1000 samples and you have a real crisp image. Then, the more you let it run the subtleties start to show. Preta-3D's videos are a great guide and totally worth it. The You tube video on the grand staircase is where I started to learn. BTW - that fire looks pretty darned good
giulband
excellent pose and expression