My first Modo Render
by will2power
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Description
Okay... It's a cup. I know it's a cup. There probably are a hundred million more interesting things you can render. What's different about this to me is that this is my very first image rendered in Modo. The cup and saucer were modeled in modo. The materials were created and rendered entirely in Modo 801.
I made the decision a little while ago that I had to make the move away from Poser and DAZ with respect to scene creation. They're both great programs, but when it comes to what I want to do as far as creating images, they both fall short in various ways. I still like designing things for use in 3D but I've been at it long enough now to realize that the limitations of each program are going to hold me back from what I really want to do.
Modo was the best choice for my wallet. Well let me correct that --I like Modo. I've been following it since 501, but I spent time trying C4D, Maya, Blender, and 3ds Max. Cost wasn't just a factor, but it was a big one. I'm a lone guy so I can't be shelling out thousands of dollars just yet.
Sooner or later you just outgrow the tools you started with. Silo has been a great introduction to modeling to me, but it's time to set it down. I wanted as much as possible to stay in one program and MODO offers me the best chance of doing that. I was particularly sold on it's Hair system. It's one of the best I've seen with C4D running a close second.
Stay tuned. As I get better at this, I'll post new things from my Journey into Modo
Comments (1)
rachris480907
Beautifully done, and I know the thrill of finally climbing high enough up the learning curve to actually be able to create something with the knowledge! I'm anxiously looking forward to following your journey as you continue learning Modo. Even though I don't use that software (at present), I believe your insights along your journey will be very instructive across the board. Thanks!
will2power
Thanks for the encouragement. It started out with modeling tools, but then I saw a lot of potential to learn and do other things with it, so I'm hoping to be able to gain proficiency with it like I did with Silo and a little with Zbrush and all the other tools I've worked with. I really love the Poser toolset and the Daz models, but a lot of things kept me from being able to use them effectively together. Just being able to have an environment in which none of that matters is enough of a reason to keep at it. Right now I'm starting on converting all of my props and scene elements to something Modo can use--but the interface is a lot like Poser and I like the Assets Browser that's integrated into it. Converting my props is something I'll only have to do once, but it gives me an opportunity to gain a lot of familiarity with how everything works. I'm going to keep at it and keep posting as I gain skill and confidence.