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Cutting Through the Park v2

Carrara/RDS Urban/Cityscape posted on Aug 26, 2014
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Description


High rez version: http://www.daz3d.com/gallery/images/36455 From a different angle. Rendered in Carrara using the replicator for trees. All of the people are genesis 2 figures - this time they are all OBJ imports because Carrara does not seem to respond to some key morphs I needed (Glute Control for the foreground figure). Had to modify the 'Urban Sprawl a bit to cut out a section and place this park where there originally was an angled road. Trees and plants come from "Forest Drive" - the built in trees for Carrara lack detailed texture maps.

Comments (4)


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PhilW

2:22PM | Tue, 26 August 2014

Impressive scene!

dr_bernie

4:18PM | Tue, 26 August 2014

Great scene with very fine depth and clever arrangement of objects!

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jonstark

1:08AM | Wed, 27 August 2014

I actually like this perspective/view better, it puts us down into the heart of the action and makes the whole scene feel in motion more, plus being closer I can see the expressions on the faces (the jogger is just lovely, and it looks like the passenger in the car has his attention focused on her too, nice close in work going on here).

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Henchmonkey

3:04PM | Sun, 31 August 2014

Nice! I too prefer this one. It has a much better sense of scale and action. It's so difficult, after putting time and effort into populating a scene, to fight the urge to show everything.


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