Thu, Nov 21, 7:38 AM CST

Realism with Glasses 2

Carrara/RDS Realism posted on Aug 26, 2014
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Description


After uploading the first one I realized I had concentrated so hard on textures that the render was awfully flat and uninteresting. Also wanted to try to solve the problem of the glasses reflections clouding up the eye details by moving the camera to a different angle other than flat on to the lenses of the glasses, as suggested by the awesome Philw, and I think it works much better, now not so much just a test render but an actual render with a little more life and character to it hopefully :)

Production Credits


Comments (10)


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Raages

3:32AM | Wed, 27 August 2014

Much better to me than your first attempt.

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PhilW

4:32AM | Wed, 27 August 2014

Some nice improvements, makes a very good portrait!

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Cyve

4:48AM | Wed, 27 August 2014

Fantastic once again and great expression!!!

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Mondwin

4:51AM | Wed, 27 August 2014

Very realistic and beauty portrait my friend!!!Bravissimo!V:DDD.Hugsxx Whylma

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art-ella

5:42AM | Wed, 27 August 2014

Nice portrait. Very realistic.

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restif

6:52AM | Wed, 27 August 2014

Well Done. Skin texture is super, nice hair too!

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Henchmonkey

2:53PM | Sun, 31 August 2014

Both look pretty good. This one's perhaps a little more natural looking. I've found that most models of glasses have flat lenses, which render out looking off. A quick pull with the magnet tool in the Edit room to add curves brings a more realistic surface/refraction effect.

jonstark

12:37PM | Thu, 04 September 2014

Great tip! Thank you for the idea, I'll definitely have to give it a shot :)

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DustRider

4:10PM | Mon, 01 September 2014

I've got to agree with you, this is better now. IMHO what really makes this one is the additional stuff in the background, it just adds that little extra, which makes a big difference

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e-brink

7:22PM | Tue, 09 September 2014

Very nice portrait! You did very well with the glasses. Great reflections.

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NetWorthy

11:37AM | Tue, 11 November 2014

I like both versions, but this is definitely a step up - well worth the extra time. I would say the only thing that holds back the realism now is the hair. It is extremely difficult to find a good realistic hair prop to begin with, but I've usually had to tweak the textures on every hair I've used to make it render believably in Carrara. Please don't take this as a criticism, it is not, just pointing you to the next rung on the ladder LOL! This is really splendid work!


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