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DAZ|Studio Sea/Undersea posted on Sep 10, 2014
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Description


For this pic was much postwork needed. When you have in DAZ a boat on water or in water then the water is always in the boat. When you want to remove this you get dirty corners on all objects. So i used a second way: i rendered a 2nd pic without water and sky and shark as a png with black background that becomes a invisible background in the end-result. But that's not all. Parts of the boat are UNDER water (rudder for example) so you need to copy parts of the orginal and put it with layers on the correct place in photoshop. I used 2x DAZ Gianni and Ocean wide

Comments (3)


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iborg64

2:30PM | Wed, 10 September 2014

Nice image sounds great composition and render sounds a bit complicated to get rid of the water though inside the boat , same problem occurs in vue but is easier to remove Make a copy of the boat, do a boolean difference water - boat copy and then drop the boat in the hole seems much simpler

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Faemike55

3:06AM | Thu, 11 September 2014

Very cool work on this scene

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miwi

7:21AM | Thu, 11 September 2014

Excellent done,super image. Maybe try using Bryce,no problem with the water!

Catweazle

7:44PM | Fri, 12 September 2014

It was important for me to use the Ocean wide, because it is a wonderful environment. I would never be able to make such a great env. in Bryce. Somebody told me that i could use the D-Former too.


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