Sun, Nov 17, 6:25 AM CST

SS shader and Blue Nodes

Terragen Modeling posted on Nov 30, 2014
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Description


This image all started with a test of me using a Blue Node from what I read in a recent forum. The image starteD with 2 SS shaders and a Subtract Scalar with a smaller Circle subtracted from a Square. All done in the Shaders Tab and the Displacement supplied by a Bump Map of the grate map. The SS shaders are also used as masks in the Distribution shaders for the various textures and populations. The clif is an image map rotated through a Transform shader 33 degrees around the X.

Comments (5)


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giulband

1:28PM | Sun, 30 November 2014

Very fine creation !!!!

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EyeOfTheBeholder

3:06PM | Sun, 30 November 2014

Mmm-a very interesting procedure,it's worked out very well.Excellent image.

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peedy

11:42PM | Sun, 30 November 2014

Beautiful result! Corrie

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bobbystahr

10:30AM | Mon, 01 December 2014

Thanks all...them Blue Nodes are intimidating to one with only am arithmatic level of maths but I will get it yet.

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UVDan

9:24AM | Mon, 12 January 2015

Very good Bobby! Shaders scare me.

bobbystahr

10:20AM | Mon, 12 January 2015

Me as well but I found a thread at planetside that described this technique. The real trick is learning the vocabulary of maths to figure out what functions do.


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