Thu, Jan 2, 5:11 PM CST

The Art of Boolean (Part XVIII) the final render!

Bryce (none) posted on Oct 07, 2002
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Description


The Art of Boolean (Part XVIII) the final render! This image shows the USS H.G.Wells and USS Cydonia just passing over Olympus Mons. This will also be the first time that I

Comments (9)


dlewis

10:46PM | Mon, 07 October 2002

The textures look awesome and the background image looks great too. Is the background a Bryce model? Top marks for modelling and render. When will it be open for space tourism? :-)

victus1264

1:08AM | Tue, 08 October 2002

A very nicely done model, good textures, very nice overall ... one curious question - there is a region of light on both of the gas cylinder modules branching off the main station core, I've examined the render closely for the source and I can't locate it, where does that light come from?

)

zapper1977

1:21AM | Tue, 08 October 2002

awesome job, love the textures

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whiskeysierra

8:53AM | Tue, 08 October 2002

fantastique, no words more... :-)

gerry_g

8:55AM | Tue, 08 October 2002

Great image, surpases your last stuff, love the subtle shades an' colours !! ;-)

KAP

11:59AM | Tue, 08 October 2002

I have been checking out this series pretty much evertime you posted something for it. I saw the comments concerning "why don't you use a real modeler" blah blah blah...well your results speak for themselves...you have managed to create a very very complex object and whats even more impressive...you produced a final render that really shows it off well..Congratulations! And in my opinion...use whatever you want to create these images...your doing great work here.

)

orbital

2:27PM | Tue, 08 October 2002

I love your work, always great detail and modelling, plus great textures.

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carib98

4:34PM | Tue, 08 October 2002

This looks very realistic. Well done!

)

Ev3rM0r3

7:05PM | Tue, 08 October 2002

I have a problem that i've had to point out. Your texture is impressive although the bump mapping makes it look distorted and somewhat fake. (sorry) But i usually have this problem with a too small of image stretched too big.. i usually decrese the size for tileing which fixes it.. Another thing is there may be to many colors in the texture so it try's to raise it all in the bump map and not just the lines.. just try decresing the bump map and take the diffusion up a little. Great job though keep going with it.


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