David Robinson is a 2D and 3D digital artist. He has been a member of and staff artist for Ad Astra Magazine for the National Space Society. He is also the current staff artist for the Orange County Space Society California and the Journal of United Societies in Space, Inc. He has created artwork for the Mars Homestead Project and was picked to judge the Space Art Calendar contest sponsored by the National Space Society this past year.
In addition, David is an artist member of the International Association of Astronomical Artists (IAAA).
David was one of eight artists picked to highlight the latest version of the 3D program Bryce by DAZ and you can find his Bio there. Bryce has currently over one million users worldwide.
David’s work has been featured by Ad Astra magazine, the Mars Society, Space.com, the American Institute of Aeronautics and Astronautics, the Hemet Science and Water Museum, Royal Astronomical Society of Canada, Harper & Collins books, Smithsonian books, the Space Review, the Sci-Fi Channel, as well as numerous other aerospace publications.
His work has been shown at the ISDC (International Space Development Conference) in Washington, DC, Los Angeles, and Dallas, Texas.
David has won numerous awards for his work in the Bryce communities as well as other 3D communities on the web.
If you would like to see more of David’s work, you can visit his website at http://www.bambam131.com or https://david-robinson.pixels.com/
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Comments (9)
dlewis
The textures look awesome and the background image looks great too. Is the background a Bryce model? Top marks for modelling and render. When will it be open for space tourism? :-)
victus1264
A very nicely done model, good textures, very nice overall ... one curious question - there is a region of light on both of the gas cylinder modules branching off the main station core, I've examined the render closely for the source and I can't locate it, where does that light come from?
zapper1977
awesome job, love the textures
whiskeysierra
fantastique, no words more... :-)
gerry_g
Great image, surpases your last stuff, love the subtle shades an' colours !! ;-)
KAP
I have been checking out this series pretty much evertime you posted something for it. I saw the comments concerning "why don't you use a real modeler" blah blah blah...well your results speak for themselves...you have managed to create a very very complex object and whats even more impressive...you produced a final render that really shows it off well..Congratulations! And in my opinion...use whatever you want to create these images...your doing great work here.
orbital
I love your work, always great detail and modelling, plus great textures.
carib98
This looks very realistic. Well done!
Ev3rM0r3
I have a problem that i've had to point out. Your texture is impressive although the bump mapping makes it look distorted and somewhat fake. (sorry) But i usually have this problem with a too small of image stretched too big.. i usually decrese the size for tileing which fixes it.. Another thing is there may be to many colors in the texture so it try's to raise it all in the bump map and not just the lines.. just try decresing the bump map and take the diffusion up a little. Great job though keep going with it.